Hey all! Jason here from out there in internet-land (read: Hemet, CA). Hope all’s well over there!
I have a question for Chris about kill.switch. I was a big fan of the game when it came out, and I remember playing the demo for hours.
As you know, the cover mechanic ended up becoming a watershed in shooter games, yet it became known as the ’Gears of War mechanic.’ kill.switch came up with a truly desired innovation, yet it didn’t end up becoming a franchise. I’m wondering if you have any thoughts on why.
Along those lines, is there something you wish that Namco (as studio and as publisher) should have added that would have, in your opinion, changed the game’s perception and led it to be a bigger success? Multiplayer? Extra polish time? greater emphasis on story and/or marketing?