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August 31, 2005

Mobile Interactive Waiting Lines

If nature's wisdom is always in movement and people are all waiting forever to see the
Expo exhibitions, there is an obvious performance contradiction. But this is not the first time this happens.

Perhaps, the nature's wisdom or the human common sense for future Universal Expo would be to create smaller exhibitions on the way to bigger ones, like the Canadians did.

Creating simple mobile games like sending messages sharing about: a) the most genuine or strange experience during the expo or b) the different and original foods from your country and the way to prepare them c) free cell videogames to research about the different plants & animals from the different world countries, etc.

But one of the most important ways of interaction would be to create interpersonal interactions: like giving hugs or painting the faces or having haircuts and sending the pictures for free to your friends, etc. Then we could learn about how physically people from different countries interact with each other and also build better ergonomical technologies that would match with the different habits that could transform the waiting moments in constructive interaction moments. Have fun in the “Mobile Interactive Waiting Lanes” making the visitors become artists with the touch of their nature’s wisdom.

Crow of people.jpg

August 29, 2005

Save the World!

Title: Save the World! ( An 541 class' assignment)


Game Designers: Scott Gillies, Anthony Ko & Jorge Mora.

The Interactive Collage.jpg
The three players interactive collage resolution.

The goal & the rules:
To save the world conflicts that appears in your cards through the number of images that the dice indicates. The players have to resolve their own card conflict through sharing the same number of images and without telling the others what their conflict is. They can negotiate to change one or some images if they keep the whole number the dice indicated and if everybody agrees. After a reasonable period of time the players show per turns their card conflicts and the creative interpretation & explanation they have build to resolve their conflicts through the collage of images.

The game designers talked about giving points to the players who will wrote and send by e-mail their purposes to a real institution, which would be involved in their related conflict or its solution. Finally, we did not agree to open the game to the level of reality because we though could be more complicate and we could lose the no winner but fun and collaboration game system, although we would increase the replay system.

Creating it.jpg Testing it.jpg

Components and Tools of the Game:
- A group of people.
- A 10 points dice.
- A lot of images cut from different contemporary magazines.
- A table for all the images and a part of the table for the composition part.
- Cards with different world conflicts.
- A list & emails of different world wide institutions & organizations involved in world conflicts.

Playing it2.jpg Feedbacking it.jpg

Feedbacks:
The comments were:
- Who wins?
- …that was interesting that was very open.
- …it is interesting to take the game to a level of reality.