Save the World!
Title: Save the World! ( An 541 class' assignment)
Game Designers: Scott Gillies, Anthony Ko & Jorge Mora.

The three players interactive collage resolution.
The goal & the rules:
To save the world conflicts that appears in your cards through the number of images that the dice indicates. The players have to resolve their own card conflict through sharing the same number of images and without telling the others what their conflict is. They can negotiate to change one or some images if they keep the whole number the dice indicated and if everybody agrees. After a reasonable period of time the players show per turns their card conflicts and the creative interpretation & explanation they have build to resolve their conflicts through the collage of images.
The game designers talked about giving points to the players who will wrote and send by e-mail their purposes to a real institution, which would be involved in their related conflict or its solution. Finally, we did not agree to open the game to the level of reality because we though could be more complicate and we could lose the no winner but fun and collaboration game system, although we would increase the replay system.

Components and Tools of the Game:
- A group of people.
- A 10 points dice.
- A lot of images cut from different contemporary magazines.
- A table for all the images and a part of the table for the composition part.
- Cards with different world conflicts.
- A list & emails of different world wide institutions & organizations involved in world conflicts.

Feedbacks:
The comments were:
- Who wins?
- …that was interesting that was very open.
- …it is interesting to take the game to a level of reality.