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February 27, 2006

Exchanging Cultures (EC) Game

EC is a diplomatic game within Second life with both short term and long term goals.
Short term: Interact with and complete the games within EC
Long term: Create virtual communities and relationships based on the exchange of cultural items such as dances, art, recipes, clothing, and images of other places for travelers/explorers.
Each player becomes a diplomat who must attempt to understand the cultures of the people that he/she is building relationships with, as well as share elements of his/her own culture.
Power Point Prototype Presentation now available right here right now
Download file
EC.jpg

February 16, 2006

Mr. Millionety $$$$$$$

Here is my bot. Mr. millionety if you are looking for a Investor for a project talk about it to him.
Faith, persistance and a good relationship with a richman, the base of the success.
Please comment any suggestions of how do you want Mr. Millionety would invest better and help him to become an useful richman.
http://www.pandorabots.com/pandora/talk?botid=afd5d991be365062

February 13, 2006

Now on line: Deconstructive Journalism

Protect your nuts.jpg
Click on the image or go to http://www.blip.tv/file/14130
The Mr. Millionaty Interactive Collaborative Fiction will come soon.

February 6, 2006

MEBot Exploration

I just confirmed Anthony Ko theory " I do not like to talk with machines". They are almost more egocentric than humans.

Welcome to MeBot v1.1
Loading data, please wait... Done.

Please type your first message...

YOU: here we go
ME: I'm not with you...?

YOU: where you are?
ME: To tell you the truth I dont know

YOU: At least you do not know somehting
ME: I only really know stuff about myself.

YOU: like what
ME: Sorry, Can't help you there

YOU: where you can help me
ME: Somewhere out there

YOU: for example...
ME: I don't understand!

YOU: give me an example about where you can help me
ME: Somewhere out there

YOU: wrong
ME: What are you on about?

YOU: If you only now stuff about yourself and you can't help me there... what we are talking about?
ME: I don't want to sound egotistical here but, this thing is so you can talk to *ME*

YOU: I feel alone with me
ME: You've lost me...

First Second Life Experience

I think that emergence in a system happen in relation ship with other systems. In the case of Massive Multi-user On line Games (MMOG) there are a lot of systems in relationship, not only into the virtual game but also in reality that surrounds the player experience. I believe the environment where the player experience the game is very important in the development of emergent experiences. In fact I believe that only external input of a preprogrammed system are the real cause of the emergence. I think, as Salen and Zimmerman described in Rules of Play (p. 152) “emergence arises out of a complexity” but I think the real emergence arises from the complexity of two systems interacting with each other or when a system is so complex that it becomes several overlaid systems. In my case I changed from one real space to another while playing, where there were different Internet connections, and I was able of looking around but I was not able to keep going straight or backwards so I had to log out and log in the game again to continue my experience. That was an emergent experience of the system because that determines my player experience in an unexpected way.
SLManorWoman1.jpgSLManorWoman1_5.jpg

A more representative emergent behavior during my first experience of SL was when I was building my character as a male and then I felt as a female, because I had to check several times if I converted or no going around my body, when I put a female. I found that I had to be sure I was still a man although I changed my hairstyle. I really think SL is a really good game also for self-reflection and to create you own emergent bahavior to break some parts of your preconceptions with new combinations of the parts of the system. It was satisfied when I can change with detail the different characteristics of my avatar. “The meaning of an action resides in the relationship between action and outcome”. (Salen & Zimmerman, p.157). It encouraged me to keep interacting with the game until emergent behaviors inside and outside will happen. However, I did not like to feel rejected by a parrot with his "Just one kiss per human".

February 1, 2006

From here to there

Just playing with the scale, the skew functions and with colorful figures.
From-here-to-there.jpg