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What I liked the most of the Tayor's article "Intentional Bodies" was how he develop a compared vision of how virtual world organized socially through the aspects of immersion, identity and social responsibility and legitimacy. Taylor points out how "world builders" take into account these three main themes in order to develop the socio cultural context where the players will live and develop their relationships and personal experiences.

Basically from Taylor's article I have understood immersion as the world expressive potential for developing the player's experience, ideas and his identity in a realistic and fantastic way; I have understood identity and social responsibility as the use of the avatar, or virtual bodies, for building identity and community through the practice of some behaviors, and the respect of some pre-established basic rules of respect that role the consequences of the virtual actions; and finally, I have understood the concept of legitimacy as the cohesion of certain variation of freedom and rules based on the player's decisions and game contexts or sub-worlds following the designers principles of diversity and experimentation.
All these aspects are taking into consideration for building a compelling, free and save virtual environment in the way politics, lawyers, police, individual population and moral institutions build some coherent community identities in the democratic societies through establishing some rules and freedoms.
The pertinent questions would be now:
* Could the virtual worlds offer the players an individual representation and a respectful freedom to build an authentic democracy where everybody represents his/her own ideas and can shared and expressed in an individual or in a group way?
*Will we repeat the same ideological mistakes of trying to define and categorize in boxes human behaviors and censure the human mistakes?
Exchanging of Cultures with the EC Game Mechanics updated. Download file