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April 25, 2006

Mr. Millionety's Level 2 Videos

The race to become Mr. Millionety's heir continues here are the participants who rest.
This is helping me to learn if I become a richman how I could help people in their projects.


THESE PARTICIPANTS NEEDS TO TALK WITH MR. MILLIONETY'S GHOST RELOADED THROUGHT MR. MILLIONETY'S BOT, WHAT WALT DYSNEY WOULD DO IF THE BOT WOULD EXISTED WHEN HE DIED.


http://outsidethemap.vhost.pandorabots.com/pandora/talk-oddcast?botid=afd5d991be365062

April 24, 2006

EC GAME FINAL PLAYTEST

Here are the conversations the players had for exchanging cultural items.
Download file
Download file
Download file
Based in the following final rules Download file

An emergent behavior happened: someone got the 4 Universal Cultural Items. Zeke became the 1st Master in Exchanging Cultures, who will be next? What will be the next level? Exchanging Cultural Items from another Planets & Universes? To be continued…
Final Image2.jpg

EC GAME PLAYTEST 4

Here are the notes from the last Playtest:

-Make sure to remind players they must turn in their items into admin instead of calling win/loss.

-More formal beginning to game.

-Maybe give full list of possible items to each player so everyone knows what items to look for or what items are possible to get.

-Awesome game. (Whitney’s Notes)

- It would have been better if we could steal items or create alliances with other players to win the game. The trading was good except there should have been a whisper option so not everybody saw what items were trying to be traded. Other than that it was a pretty fun game. (Squabs' note)
* Click Download file to check the Exchanging Cultures Dialogues of Negotiation that happen while the Playtest.
Download file


PLAYTEST4B.jpg
PLAYTEST4A.jpg

April 21, 2006

Exchanging Cultures (EC) Game Reload

This is the document with the updated combinations, rules and system of points for playing the 1st level of EC game. We are still working in some elements and playtesting.
Download file
EC Reload.JPG

2d & 3rd Playtest Feedbacks

These were the main comments and suggestions of the players during the second and third playtest, the last one hgappened during the Massive, The Future of Networked Multiplayer Games conference:

- To have available all the time a table of possible combinations of cultural items and their points to keep track of them faster.
- To have a simultaneous system of exchanging so anybody can keep one of the item negociated during the transaction.
- To have the ability of observing the cultural items before exchanging and based the exchanging in an audiovisual not only in chatting.
- To have different rounds in the game so the players can develop more advance strategies and can learn better all the possibilities of the game: cultural items combinations, point system, universal items, privilegies, etc.
- To obtain some priviligies in the following levels once certain cultural items from a continent orfrom a category are obtained, for example becoming a master in food, dances, Asia, Europe, ... and get a special ability to exchange or show certain cultural items.
- To integrate in the game experience the possibility of learning about the origin, funtion and materials of the cultural items so that could become a etnographic game as well as a entertainment game.

April 18, 2006

EC 1st Playtest

1st Exchange Cultures Playtest Note:
Getting Started:
1. Enter the glass room where the four colored boxes are located.
2. Each player stands next to 1 of the 4 boxes.
3. When the moderator says to begin, right-click on your colored box and select "buy".
4. Now go to your inventory and find the box (if you are at the red box, it will be called RED BOX in your inventory, etc.) Contained within this box should be 4 items and a notecard with directions on how to play. Continue from there

1st Playtester’s Questionnaire
Here are a few questions that we would like you to consider while playing our game.
1. Are the goals of the game clear enough? What aspects do you think we should build on or eliminate?
2. Do you feel that trading items with other players is too easy/hard?
3. Is it easy to tell which items are from which continents?
4. Does playing the game actually motivate you to exchange the cultural items? 
5. Can you think of a way to make trading these items more exciting/fun?
6. Is there enough content/challenge in the game?
7. Did you find it too easy/difficult to obtain the necessary items?
8. Anything other comments/suggestions?

Thanks for your help, we hope you enjoyed play-testing our game.
-Exchanging Cultures Team
Exchange-Cultures-Team.jpg
1st Playtesters Feebacks
- Rules within the cultural relationships or significant relationships between countries.
- One player who has to scrub up the others. Black market. Who is the smuggler? Traitor?.
- Add a limitation of exchanges.
- Increase level of complexity.
- Based in your items you decide what country or continent you want to collect.
- You can get one object from a free collection by turns.
- You cannot see all the items at the same time; you have to remember where you put them.
- Add more items or/and more continents or rounds.
- Named where the items are from and get points from it or exchange possibilities.
- Abundance of items and some of them are very popular and easy to identify while others do not. This will allow to the players to build different strategies to exchange.
- Limit the Resources.
- Knowing where the people are from or what they are looking for make the exchange very obvious.

April 17, 2006

Level 2: Mr. Millionety or if I was a rich man

MR.MILLIONETY SECOND LEVEL

- Check the videos available of the other potential heirs.
- Choose one of the characters available and record some comments in favor or against the authenticity or the fake of the his/her relationships with Mr. Millionety and the meaningful object given by him. Moreover, you need to include in your argument how your pure motivations for using the money in a commonwealth way and the originality of your project makes you the best heir.
- You have a limited time of 1 minute to record although you can pause several times.
- You can plan, rehearse and record in any space you like, and you can use any prop to support your relationship with Mr. Millionety, to clarify the false relationship of other or/and the interest of the project you present.
- You can record yourself or asking another person to do it.
- PLEASE say your telephone number and e-mail at the end of the videorecording because based in your participation Mr. Millionety’s lawyer, Ph. D. Jorge Mora, will let you know how to get Mr. Millionety’s heritage: a real prize and a surprise is waiting for you in the next side!
Fight On and Good Luck!
PLAY TO CHECK THE LEVEL 1 VIDEOS TO COMMENT

April 11, 2006

Mr. Millionety or If I were a rich man

MR. MILLIONETY: CREATING AN IDEAL BUSINESS MAN.

There are a lot of ways of learning how to sell projects. Uncountable projects that people look for money to be invested but… How a rich man should invest in projects that can improve the human values? How are the characteristics and proper behaviors of a generous and a good rich man? So, if I would be a rich man how and in what projects should I invest the money?; What kind of behaviors and investments could make the majority of people happy?
What are the people opinions about a rich man and his heritage? If people could have a relationship with a rich man what relationships they would like to have?

All these are the questions Mr. Millionety tries to answer through an interactive multimedia narrative experience. The Mr. Millionety game builds what is the ideal self-portrait of a rich man. Through the game the players express with freedom positive and negative ideas about a death rich man and his heritage. With the collections of all the interactions developed through the real image video recording and through the conversations with the Bot of the spirit of Mr. Millionety a complex multi perspective of the rich man character is built.

Mr. Millionety is the self-portrait of an ideal rich man who is willing to serve to the people with commonwealth projects through a multiplayer game.
It has three game levels:
1) The players describe their relationship with Mr. Millionety recording themselves in video using a personal significant common object. All the participations are videoblogged so the participants can check it.
2) The players will develop positive or negative comment in favor or against other players while they present their plans to invest the Mr. Millionety’s heritage.
3) The players are invited to have a direct conversation with the spirit of Mr. Millionety on a Bot who finally decides who is going to get the heritage through a surprise.