" /> Jorge Mora Fernandez: September 2006 Archives

« August 2006 | Main | October 2006 »

September 29, 2006

Second Live Map

SLMapShort.jpg Resource: Wired October 2006
Click it to see the large size
Work Name: IUCM (Interactive universal Culture Muesum)
Regional Locationwithin Second Life: 1/32
Maximum Horizontal Landscape Size: 2,048 m2
Vertical organization: 1st Level ( From 0 to 4 meters) Arquitectural Structures
2 Level ( From 3,5 meteres to 5,5 meters) Kitchen & Foods.
3 Level ( From 3,5 meteres to 5,5 meters) Clothes & Wearable Devices.
1st-Level.jpg

September 25, 2006

Cultural artifacts & Why to have a World to collect them.

A cultural artifact is an object created by man which inherently gives cultural clues about the person who made it and the person who uses it. The artifact may change over time in what it represents, how it appears and how and why it is used as the culture changes over time. Cultural Artifacts (Long Beach Library)

Taking into account this definition and based on the following premises I want to know what are the different cultural artifacts people from different places and origins considered important for them?; What are the meaning they attach to them? How they organized their cultural artifacts within a shared vertically opened and horizontally limited space? What are the different “rules of play” that emerge from sharing, locating and organizing that shared space?


“Artifacts are essential to any museum, on the other hand objects do not speak for themselves. There is, in my view, a clear connection between artifacts and knowledge, and they are equally important. The knowledge we are talking about derive primarily from people, the indigenous voice if you wish, based on the researcher´s first hand observations. It is impossible to contextualize objects in a satisfactory way unless one combines objects and words; which, according to Julie Cruikshank (1992), points to physical manifestations of ideas paired with linguistic expression of ideas. Only then is it possible to view objects in different cultural settings, i.e. contextualizing the objects…”.
2136.jpgbone-finalpic.jpg


“…Museums have recently been referred to as knowledge-making institutions (Pat Erikson, 2002). The collection of artifacts once obtained and the knowledge attached to them gathered through research processes produce new knowledge and insight. Ethnographic museums have a special obligation getting engaged in such knowledge-generating processes. This is part of the challenge Ethnographic museums are facing today, in particular as the traditional knowledge related to various objects rapidly disappear when people managing traditional knowledge, frequently called elders, pass away. This is the reason why elders´oral history generally is so crucial as it helps to bring artifacts to life. Oral history reveals memory and perception, essential aspects in adding culture-specific meaning to the objects.”


Dr. Tom G. Svensson
Ethnographic Museum, Oslo, Norway
 t.g.svensson@ukm.uio.no. Paper presented at the conference Cultural Traditions in Danger of Disappearing in Contemporary Society - A Challenge for Museums 
Sibiu, Romania. September 26-30, 2003

Proffesor.tiff

Knowledge and Artifacts – People and Objects, on Cultural Traditions and Researched Based Collecting

See Also:
The History, Mystery, and Diversity of India

The mirror and the tomb: Africa, museums, and memory

September 19, 2006

Architectures for Exchange

Here is some of the architectural structures that has inspired differente type of exchanges: intellectual, foods, markets; historically and actually from different places of the world. We can see some interesting similarities emerging from them, for instance the independent units of a Chinese and a Spanish street markets.
Chinese-market.jpg
Chinese Market

CascorroMarket.jpg
Cascorro Madrid Market

Agora.jpg
Agora in Athens
Agora.400.jpg
Organization of the buildings at the original Agora


AlexandriaLibrary.jpg
Reconstruction of Alexandria Library

I found some interesting articles because there are some tendencies of connecting natural structures with 21st century architectures 1 http://www.nbm.org/Exhibits/current/big_and_green.htmand 21st century architectures 2
& 3
HongoNaturalArchitecture.jpg


moebius1.jpg
Moebius fountain
Top-Unesco-Natural.jpg
Design for the top of a Unesco Building

Similarities between different plazas around the world:

Plaza-do-Rossio.jpg
Plaza do Rossio, a train station and market place, in Lisbon

PrazadoComercioLisboa.jpg
Praca do Comercio at night in the Lisbon port

St-Pettesburg.jpg
St Pettesburg

valencia-market.jpg
Valencia

Unescobuilding.jpg
Unesco Plaza

September 14, 2006

Some hot Topics for an Interactive Experiment

+) Using a program and a interface that could serve for automatically mixing videos and upload them.
eyespot.com

>) Esthetic Connection: Infinite Pan.

*) Interface Design based on Content
Ex. A central screen and buttons around to display the uploaded videos.

@)Time clip limitation.

%) Interactive Buttons that give access to different content that you could mix on the central screen as a SSM Symbolic Story Machine Showing and Connecting Emotion with :

Button for spaces: Upload videos of Places of the World within a Panorama.

Button for emotions: Show Interesting Close Ups or Pan of yourself or your friends on Happy, Sad, Angry, and other emotional moments.

Button for actions: Showing a Dramatic Or Funny Action

Button for characters: Represent your favorite character dialog.

Ex. Eiffel Tower on a Pan with a Old Woman crying while we listen I will return from a young person representing Terminator2's dialog and with a gun shooting. Or mixing several emotions together or actions and then another option, recombinant narratives based on meaningful moments.

September 11, 2006

World Intention Limits & Physical Laws

Intention: Create a world within the virtual world of Second Life where people can focus in the collection, the exhibitions and the exchanges of cultural items or behaviors, like dances. As an open virtual museum which objective is to build and share different perspectives of the world or life people can show their own creations or cultural items that they have collected. Each cultural item is suggested to include some information from the author, what represents, what is made of or what in comes from. People would be able of reorganize the cultural items in a limited horizontal but unlimited vertical space being able of visiting the virtual museum by flying. The main goal would be to encorage the participants to create real and invented cultural items from the real world or other invented.
2Assigment-EC-World.jpg

September 1, 2006

The Human-Earth

DiagramLow%20size.jpg


Download file

World Ideas & Cohabitat laws

Intention: I would like to build a world where the participants can relate with each other through the identification of sharing the same/basic neccesities and the same space. The idea would be create a space where the people can cohabitat and learn from each other with some harmony, like the planets do in the Solar system.
The idea would be based in sharing different perceptions of the world/s, cultural squemes and funtional objects. Through that experience they could learn from each other.

Physicallity: It would be a world open to the changes proposed by the beings of that space where you could build or create different objects which existence should be respected at least for some period of time. That is why I am thinking in MMOG as a good platform.

Some natural laws: The land has to be shared equally through the time or the space. Creating equal parcels or time periods of managing and creating around the shared land so everybody would have the opportunity of expresing themselves.