These were the main comments and suggestions of the players during the second and third playtest, the last one hgappened during the Massive, The Future of Networked Multiplayer Games conference:
- To have available all the time a table of possible combinations of cultural items and their points to keep track of them faster.
- To have a simultaneous system of exchanging so anybody can keep one of the item negociated during the transaction.
- To have the ability of observing the cultural items before exchanging and based the exchanging in an audiovisual not only in chatting.
- To have different rounds in the game so the players can develop more advance strategies and can learn better all the possibilities of the game: cultural items combinations, point system, universal items, privilegies, etc.
- To obtain some priviligies in the following levels once certain cultural items from a continent orfrom a category are obtained, for example becoming a master in food, dances, Asia, Europe, ... and get a special ability to exchange or show certain cultural items.
- To integrate in the game experience the possibility of learning about the origin, funtion and materials of the cultural items so that could become a etnographic game as well as a entertainment game.