Main

October 26, 2005

Interactive Business

I really enjoyed the Joi Ito perspective of how to develop technologies through open resources for the development of the emergent internet society. Moreover I liked how through adapting to the people necessities and daily habits possible to create a lot of new business is based in more democratic and collaborative systems. It was a great lesson of how to adapt software & business based in internet to the global human being likes, necessities and new behaviors. The creation of continuous decisions, flow and changes are one of the most attractive elements in the interactive systems. I think that community is based in participation and commitment and there are as many types of communities as different types of people and values. It is just another interactive free choice with its real, positive or negative, consequence. Play it smart.

Collaborative Database Cinema

It was really brilliant to see the all the narrative possibilities and parallel structures Andreas presented in his collaborative database cinema projects.
It will be even great to see the collaborative editing and combination of the multimedia clips from the database through some search and editing keywords generated by the users.
I really believe that the right combinations of game design and interactive narrative elements are the way to create an attractive interactive database cinema.
Thank you to the founders for set the bases for keeping the interactive cinema going.

October 5, 2005

Videogame Research

Here is my first videoblog with some images from my research about the efficiency relationships between interface, interactive narrative, emotions and values.

Efficiency of Videogame Interfaces2.jpg

More info morafern@usc.edu

October 4, 2005

Some Ubiquitous Narrative Ideas

socialfabric.jpg
Ubiquitous Narrative is being created everyday through our daily use of mobile technology when we use it from one task and activity to another. The question is: What could be interesting & what areas of our lifestyle are we willing to share with others through mobile technology?


What are the daily habits and communication activities which will create interesting and engaging narratives? Perhaps we could share during our lunch time about our next vacations or last travels, our cultural habits or our different hobbies. Are we willing to play on the way in order to relax from the daily stress? Or perhaps we want to use the ubiquitous narrative to look for help in our on-line videogames for resolving some daily business strategies?

Here there are some crazy ideas:
- On-line videogames based in database about finding wrong traffic signals or streets that could be improved by the City hall. The citizens could take pictures and upload them with a comment, through their mobile device.
- Or an on-line game about uploading nice places of the city to relax during the lunch time or after work in your way home.
- Videos on-line uploaded from the last calm & healthy weekend visiting places around your cities.
- Or create an on-line videogame based in an augmented reality introducing the things and actions you would like to be done or fix or said and you never did during your day. A multiplayer on-line videogame where players can share how their desires with a real aspect and having a relaxing catharsis. Welcome to the virtual land of freedom where you can upload your daily frustrations and express your desires and angers with realistic aspect. You do not have to carry your daily negative emotions any more, Upload your anger on the internet and have fun about how you & others deal with real situations. At home you will kick the ash of your boss integrating the photo of the office into a virtual character who will follow all your directions. Enjoy having a virtual relationship with the attractive woman at the bus stop who you always desired to talk with. Relax at night watching the natural environments which other people have upload in the audiovisual database from their last travels.

These are just some crazy examples. Here is a link to some more serious ideas http://www.interaction-ivrea.it/ where the images came from. The right answers for developing good ubiquitous narratives are in satisfied the daily necessities and habits of the human beings, different potential mobile users. Technologies should improve human relationship, enjoyment and freedom.
easytech.jpg

September 11, 2005

Brain interfaces to relax humanoids.

Here are some images of the device, that looks like the eXistenZ real pod, Cronenberg’s movie from 1999, and like some parts of the device presented by Alex Singer in the 511 presentation “Close Encounters of the Digital Kind”. This was created some time ago in the MIT Lab Europe in Dublin by the Mind Games Group. This headcase was called Cerebus and it was used for other applications than reducing the stress, http://mindgames.medialabeurope.org/.
Headcase.jpgcerebusHeaderMinNode.png

Images of the headcase brain interface Cerebus from the Mind Games Group, MIT Media Lab Europe, published by the PC Gamer (July 2004, page 18) and in the Mind Games Group website.

It was tested in the videogame Mind Balance for balancing a character.

mindBalanceHeaderGame.GIF
Image of Mawg, the monster character, who has to keep his balance and to avoid failing with the help of the player’s brain electric frequencies. As the group said “The game itself is a game based on balance. By shifting your focus to either side of the screen it is possible to balance/unbalance a tight rope figure”. Project Mind Balance, mindgames.medialabeurope.org/.

It was a pity that MIT Europe was closed because the lack of finding a new funding model. Games as Relaxing to win and new projects focus in therapeutic, educational but entertainment applications are more than necessary nowadays.

Mind Games Dragon.gif

Image of a moment in the videogame Relaxing to Win, where the player starts to fly because has achieve a good grade of relaxation.


The best choices are taken based in peaceful states of minds where the creativity gives the best answer to a conflict of information. But only there would be good choices if there are good motives and for the common welfare applications. All the rest is of technology is not useful for the human being evolution.

Here is, perhaps, a very necessary device and application for the real world, where people get diseases or death ( hearth attack, cancer …) as consequence of stress, controlled or uncontrolled.

There are some hardware & software solutions for creating entertainment videogames for relaxation. If you do not stress you can balance your virtual character, and your real self, or you can go faster and fly as a dragon does. Finally you win health, serenity & perspective instead losing your mind overwhelming yourself with too much nice but stupid info. Perhaps it would be very useful to increase each person capabilities to be focus in their personal & common goals, instead of working as a money slave too much hours thinking that more hours mean the development of better projects. Wrong answer! Sometimes working less hours but enjoying them and with a calm mode we are more productive. Time is more valuable than money because it goes and you do not recover it. Then perhaps could be useful to focus research projects for relaxing the people, instead of reducing the stress to invest more time at work.

If I would be a rich man I would invest and help to develop Brain Interfaces for helping to relax the human beings. A relaxed and a happy human being is going to take good choices for sure. Perhaps it is not about the capabilities of technology but it would be about what are the applications and the motivations for building those technologies.

Good Vibrations2.jpg

Here is a 25 $ brain device, with good vibrations & AA batteries, that I put over my head to reduce my headache after blog in this article ; -) (A contemporary practice of the combination of brain devices with computer interfaces).

August 31, 2005

Mobile Interactive Waiting Lines

If nature's wisdom is always in movement and people are all waiting forever to see the
Expo exhibitions, there is an obvious performance contradiction. But this is not the first time this happens.

Perhaps, the nature's wisdom or the human common sense for future Universal Expo would be to create smaller exhibitions on the way to bigger ones, like the Canadians did.

Creating simple mobile games like sending messages sharing about: a) the most genuine or strange experience during the expo or b) the different and original foods from your country and the way to prepare them c) free cell videogames to research about the different plants & animals from the different world countries, etc.

But one of the most important ways of interaction would be to create interpersonal interactions: like giving hugs or painting the faces or having haircuts and sending the pictures for free to your friends, etc. Then we could learn about how physically people from different countries interact with each other and also build better ergonomical technologies that would match with the different habits that could transform the waiting moments in constructive interaction moments. Have fun in the “Mobile Interactive Waiting Lanes” making the visitors become artists with the touch of their nature’s wisdom.

Crow of people.jpg