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November 28, 2006

Final Cultural Hurricane Presentation

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November 14, 2006

PHYLOSOPHY AND SPIRITUAL GOALS IN MY WORLD w13

In my world people are nice to each other. The habitats love to learn about each other. They love to rediscover their necessities in the necessities of others. They do not have to hide from each other. They are all one light with different focuses. Each focus of light is a flame, each flame has a different form, color and function. Each small light is a cultural item, a material crystallization of a satisfied human necessity. It is a satisfactory food, a satisfactory dress, a satisfactory dance, a satisfactory artwork, a comfortable house, a wonderful manifestation of the human soul, and vulnerability just with a subtly but shinning difference. It is a new mirror with different ornament but with a similar image reflection. It is the beauty of contemplating the human limitations and her/his occurrences to overcome them. The beauty of contemplating the most pure self: oneself, yourself, or her/himself, ourselves, yourselves, or themselves are all equal and beautifully diverse. The final spiritual goal is the contemplation of the unity on the white light, with its infinitive colorful manifestations, and its infinitive diversities. Like a new Indian goodness and an old one who express similar virtues. Like you and me trying to know each other in a world where the similarities are the common denominator, and the differences the wonderful free manifestation of the cultural goodness, the human expressions of Good Orderly Direction/s.

November 8, 2006

Atmospheric Exercise w12-13

Blind at Cultural Hurricane.

I am feeling the grass under my naked feet. I can even smelt it. I walked slowly through the fresh smelt now mixed with eucalyptus now with rose. I should be near the small there is in front of the Agora structure. I push down my feet into the cold earth. I feel secure now and now the stone is colder and I go up until I feel the high because the wind. An old stone mix with a New York steak. The non-existence of the Agora roof let the smelts from food level flown around. I did not realize I was so hungry. I fly slowly following the steak smelt that know mix with the paella one. Kaboom, someone has placed the Indian right in from of the steak. I am falling down, I am sure he was not a Hare-Krishna follower.

It is a soft surface where I jump again elastically after I heard some stickes crash, native American sweat lodge was not made against falling people. I am not hungry anymore so I fly higher around the food level this time touching the tube and following its spiral support structure that go across the levels. I smell cuscus this time and after a while I do not anymore. I must be on the miscellaneous level. I can touch and feel the fabric structures even I can image the draws of the Turkish carpet. I will sit here for a while until I will feel better.

October 31, 2006

CH wk11

Within the land of the Cultural Hurricane Interactive Museum there would be two different areas: 1) A market for exchanging on the basis of the actual spiral structure, around the different architectonic structures. 2) The actual tornado structure, which will serve for showing the cultural artifacts exhibition.

The economy suggested at these two spaces will be of exchange. It will be suggested to show the different cultural items on the different level of the structure. For instance, a specific food recipe place at the level 2 of food / kitchen utensils. On the basis the creators could talk with the visitors to talked about the way an specific cultural item was modeled, its function, its origin, its ingredients, etc; they could exchange cultural items between them so they can use in their own lands or in another places of the Second Life world.
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CHINA

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USA

The communication would be through chat and through showing the cultural items within the spiral structure. There would be a blackboard on the basis where people could write or draw the hot topics related with the Cultural Hurricane interactive museum: new rules for organizing the showing levels, ways of building some kind of cultural artifacts, special exhibitions of some type of cultural items, suggested cultural items to create, etc.

The habitants of this mini-world will identify the space when they will be near it because the spiral structure formed with cultural items surrounding different colored bar levels (see previous w10 picture), which probably will have a floating globe on the top.

Each cultural item provided at the Cultural Hurricane Museum will have an object note that will allow the people to teletransport to the CHM land if they want to visit or get a copy of that object. Moreover, different advertisement posters will be set up on different strategic an public areas. For instance within the land of the participants, within the Creative Common lands, etc.
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The Cultural Hurricane Museum world space would be collaboratively built under the simple but strong belief of using the cultural diversity and its different expression to understand universal human beings necessities. For instance: the question of the architectonic structures to develop different activities like living, learning or socializing; the way different cultures face the necessity of eating using the different ingredients that exits in their habitats, the way they dress for different occasions and based on the temperature of the environment the live, the different artistic expression they use to communicate their culture, life style and believe system.

October 24, 2006

CH wk10

Dioramas & Physics: What does it feel like to be there? How do things move, work?
The visitor would feel free to create as well as to experiment any cultural item with freedom. Once per week it will be possible to let the people to reorganize the museum categories so they could become the exhibition designers of the interactive museum. While visiting the museum you would feel like within a spiral labyrinth of cultural items. I want it to be like the sensation a child has when he visit for the first time an attic full of mysterious and different objects.

The cultural items would be floating around. However, they will be floating in different heights or levels, see previous weeks notes, based on the functionality they have: structure, food, clothing, miscellaneous. I want the visitors to be able of making the cultural items to float and reorganize them recreating the sensation the children experienced in the scene “A spoonful of sugar” of the Mary Poppins. See http://youtube.com/watch?v=-1LfNxFoh9M&mode=related&search (in English but with low quality video) or http://youtube.com/watch?v=Mn_xSqRqVnQ (in French but better quality) However, some of the objects could perform a small animation when touched showing their functionality or an unexpected action, like a Jack in the box toy. In terms of the SL language, the objects will be phantoms so they would be transparent and without physics in terms of not being affected by the gravity.

October 17, 2006

Cultural Hurricane V. Wk9

The Cultural Hurricane Interactive Museum is populated with Cultural Items organized on different levels. These levels could change based on the suggestions of the visitors and the artists who contributes with their elements. However the start position will be the suggested on the picture and the previous w8 version.
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The way to get there should be through advertisement panels located strategically around Second World. Those panel will let yor avatar to teletransport where the would be located. This advertisement board should could be modified by the people who owns the land where it will be and it can show a detail of how and where their cultural artwork is displayed on the CH museum.

One important location to have a link would be on Creative Commons land and in other creative spaces related with art and cultural mixes.

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October 10, 2006

Cultural Hurricane v.W8 (week8)

Map Location of Cultural Hurricane at Second Life
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The Internal Structure:
Inspired by the natural structure of the Tornado and the Guggenheim Museum in New York.
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The Cultural Hurricane Experience:

Cultural Hurricane is a virtual interactive museum within Second Life where people can focus in sharing their cultural knowledge through collecting, exchanging and exhibiting their cultural artifacts. It works as an open virtual museum which objective is to build and share different perspectives of the cultures that exits in the real. The participants could own or create these cultural items, based on the three primal forms that are available within the SL construction tools, or could be owned by them. Each cultural item is suggested to include some information, in the form of SL notes, from the culture that represents, its author and its Cultural Artifact Category.

The initial Cultural Artifact Categories are starting from the ground level: 1)Architectural Structures, 2)Food & Kitchen Utensils, 3)Clothes & Wearable Devices as well as 4) Miscellaneous: Your Favorite Cultural Item. This structure will follow the structure of a multi color hurricane or tornado that can guide the vertical visit of the CH museum, following the lines of wind represented through two parallel bars as well as tinted with different colors, representing the different categories. Moreover the visitor will be able of doing a flying visit through the different colorful levels of the museum. The interstitial areas, where a player can find two mixed colors will be populated with cultural items that could be related with both areas.

Cultural Items Owners & Creators as well as visitors would be able of reorganize the their own or the free cultural items in a limited horizontal, following the previous level-categories, but unlimited vertical space being able of visiting the virtual museum by flying or following the hurricane structure.
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The main goals would be:
a> To encourage the participants to create cultural items from the real world or even invent their own creating emerging cultures.
b> To let the visitors learn about different cultures while playing with the different cultural artifacts, one of the main characteristic that distinguish human kind from other animals.
c> To let the creators and visitors to propose new categories, vertical sections of the museum, as well as move the cultural items of each section within it, reorganizing freely the museum.

September 29, 2006

Second Live Map

SLMapShort.jpg Resource: Wired October 2006
Click it to see the large size
Work Name: IUCM (Interactive universal Culture Muesum)
Regional Locationwithin Second Life: 1/32
Maximum Horizontal Landscape Size: 2,048 m2
Vertical organization: 1st Level ( From 0 to 4 meters) Arquitectural Structures
2 Level ( From 3,5 meteres to 5,5 meters) Kitchen & Foods.
3 Level ( From 3,5 meteres to 5,5 meters) Clothes & Wearable Devices.
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September 19, 2006

Architectures for Exchange

Here is some of the architectural structures that has inspired differente type of exchanges: intellectual, foods, markets; historically and actually from different places of the world. We can see some interesting similarities emerging from them, for instance the independent units of a Chinese and a Spanish street markets.
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Chinese Market

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Cascorro Madrid Market

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Agora in Athens
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Organization of the buildings at the original Agora


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Reconstruction of Alexandria Library

September 11, 2006

World Intention Limits & Physical Laws

Intention: Create a world within the virtual world of Second Life where people can focus in the collection, the exhibitions and the exchanges of cultural items or behaviors, like dances. As an open virtual museum which objective is to build and share different perspectives of the world or life people can show their own creations or cultural items that they have collected. Each cultural item is suggested to include some information from the author, what represents, what is made of or what in comes from. People would be able of reorganize the cultural items in a limited horizontal but unlimited vertical space being able of visiting the virtual museum by flying. The main goal would be to encorage the participants to create real and invented cultural items from the real world or other invented.
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September 1, 2006

The Human-Earth

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World Ideas & Cohabitat laws

Intention: I would like to build a world where the participants can relate with each other through the identification of sharing the same/basic neccesities and the same space. The idea would be create a space where the people can cohabitat and learn from each other with some harmony, like the planets do in the Solar system.
The idea would be based in sharing different perceptions of the world/s, cultural squemes and funtional objects. Through that experience they could learn from each other.

Physicallity: It would be a world open to the changes proposed by the beings of that space where you could build or create different objects which existence should be respected at least for some period of time. That is why I am thinking in MMOG as a good platform.

Some natural laws: The land has to be shared equally through the time or the space. Creating equal parcels or time periods of managing and creating around the shared land so everybody would have the opportunity of expresing themselves.