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HW03 - Half Life 2 by Jonathan Rosenfeld

hl2.jpg
Gameplay Video

Half Life 2, along with being one of my favorite FPS titles, is also one of my favorite games. One of my favorite things about it was that there weren't any cutscenes so I was never forced to watch something. I could always be messing around with the environment. I also enjoyed the different playstyles. Sometimes I was being chased while other times I had to get through areas with lots of enemies. The story was engaging and I wanted to see how it was resolved.

wireframe.jpg
1. Health indicator: this shows how much health your character has left ranging from 0 (dead) to 100 (full health)
2. Armor indicator: this shows how much armor your character has left ranging from 0 (no armor) to 100 (full armor)
3. Ammo: this has two numbers, one showing how much ammo you have left before you need to reload and another indicating how much ammo you have left overall
4. Auxilary power: this shows how much power your suit has left. This power allows you to use your flashlight, sprint or hold your breath
5. Squad status: this shows how many people are in your squad and what they are doing in relation to you
# Wireframe analysis and the description. (Create wireframe in Photoshop, and number each GUI element, then upload the JPG to the blog. In the body of your blog entry, give description of each GUI element according to the number given in the wireframe).

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This page contains a single entry from the blog posted on September 29, 2008 9:33 AM.

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