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October 2008 Archives

October 20, 2008

CTIN 401 Midterm - Sketched: Jonathan Rosenfeld, Gavan Wilhite, Alec Stamos

Sketched.jpg

For the Sketched GUI we decided upon a pen-and-ink visual style. This is a style with heavy black lines and simple shapes. The reason for this is because the game is about an artist and his creation, and the drawings he creates to help his stick figure out. We also picked pen-and-ink because we believed that the GUI style should match the in-game style. The GUI heavily uses symbols to convey the purpose of each element, as lives are represented by stick figures and the ink level is contained inside a pen symbol. This helps keep the GUI uncluttered by unnecessary text, but still quickly acclimate users to the GUI’s functions.

    Explanation of Elements:
  • The wavy line is the health bar. It will diminish when the player gets hit.
  • The circle to the left of the wavy line is the White Out powerup indicator. If that circle is white inside then the powerup is ready for use
  • The stick figures underneath the health bar are the life indicators. This tells the player how many lives they have left.
  • The box on the right side of the screen shows which stamp the drawer can use. This box is only on screen when the player has collected a stamp. The drawer can scroll through the different stamps using the mouse scroll.
  • The pen bar on the right side of the screen is how much ink the drawer has left to use. This will diminish the more the drawer uses ink.

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