« A Druid’s Gotta Do What A Druid’s Gotta Do: WoW Days 8 and 9 | Main | Return to Routine »

Trial and Error: WoW Day 10

Today was the last day of my WoW trial. However, I had some trouble connecting to the server. I started panicking: Was my trial already over? Did I overlook the release of the new expansion? Would I lose my last chance to play for free?

I stepped away from the computer and came back 20 minutes later. There were no more connection issues, and I guess I felt a little relieved that I could finish my full 10-day trial.

I finally did reach level 14, which felt like a milestone at the time. I was hoping that it would make my life easier, but it didn’t really make a huge difference. The monsters seemed to get more difficult as I got stronger, and I didn’t have the patience to level up by picking fights. I then chose to continue on my previous quests, starting to feel the monotony set in.

After finding one buzzbox for a maniacal gnome, I was assigned the task of finding another buzzbox. I spent about 15 minutes running down the beach and getting too close to some monsters that I shouldn’t have tried to fight at level 14. I resorted to looking for advice online, but the sketchy directions told me little more than the fact that I had been heading in the wrong direction. I promptly turned around and headed up to the next beach.

The buzzbox was much more difficult to find than I expected. My sources told me that it would be right where the sand meets the grass. I ran along this edge for another 10 minutes, and then realized that I must’ve missed it. I finally found it in the middle of the beach (near the shore) but not until after I had gotten attacked by several monsters that I was too apathetic to fight.

Unfortunately, my next quest in the area involved going near another dead sea monster. I thought I’d be nice and try to gather bones for a previous quest-giver, but I was hindered by a pack of those mini-rancor creatures. This time, they packed more of a punch. These scavengers had leveled up. One of them even was some sort of shaman that could heal himself. This added up to a recipe for doom. I think I died once or twice before high-tailing it out without any bones.

The assigned quest I then tried to complete involved exploring a sunken ship. This sounded cool to me, so I swam out to it. I soon discovered that managing my air would involve some planning if I wanted to get any treasure. While musing over such circumstances, I suddenly found myself being attacked by not one, but two of those awful gremlin rancors. Yes, the mini-rancors suddenly appeared out of the depths of the sea for the sole purpose of attacking yours truly. Needless to say, I died again, and my motivation died there too.

When I play a game for 10 days and at least as many hours, I hope to be struck by it and pulled into its world. I had procrastinated in picking up World of Warcraft for this long because I feared that it would take over my life. Fortunately, I faced that fear and discovered that it had little basis. While WoW certainly has many commendable features (the exquisite GUI design and hotkey customizations, for example), I am too much of an independent gamer to thrive in such a group-oriented game.

I also prefer my stories to tie together in a cohesive, highly-structured storyline that has become a standard in many RPGs. I found that WoW's structure rewarded players for quick completion of quests – not for the immersion in the story. I felt like a gratified errand girl and I would rather be a real hero in a game with people I can depend on. After all, computer-generated comrades in the one-player RPGs I love will always be there for me, and I can accomplish something that feels vastly more important than my real life.

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

About

This page contains a single entry from the blog posted on January 11, 2007 10:52 PM.

The previous post in this blog was A Druid’s Gotta Do What A Druid’s Gotta Do: WoW Days 8 and 9.

The next post in this blog is Return to Routine.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31