I finally decided that it was time to stop avoiding Chocobo Tales because of one silly race. After all, I was close to the end and I couldn’t let it hold me back. I had really enjoyed the rest of the game and wasn’t ready to give up yet.
I began the race and found myself much calmer. While I didn’t win the first time, I was consistently improving and beat it shortly. Without my emotions running high, my hand was much steadier and it made all the difference.
While the game had a little twist at the end that kept it going a little longer than I expected, it only took me a couple of hours to beat the entire game. The final battle was a mini-game much like hockey. True to the rest of the game, nothing was too difficult after that one race that held me back.
As the credits rolled, I was surprised by their length. Instead of normal scrolling credits, each name or names appeared separately with a screen for each person’s title. I didn’t want to touch the screen for fear of missing some “reward” movie for sitting through the credits. However, I touched the screen by accident once and was surprised to see a letter turn a color and make a noise. After a few screens, I figured out that, if I touched all the letter O’s, the whole credit would turn rainbow colors and I would hear a happy chocobo “KWEH!”
When the credits finally ended, I saw a score. The credits themselves were one last mini-game. I was impressed by the creativity in using the credits as something more than another movie to sit through. My final play time was eight hours and 25 minutes.
Looking back, I really did enjoy Chocobo Tales. Aside from the two mini-games where I was temporarily stuck, I had relatively few problems. The card battles, which had a large chance element, were often very close. I almost always won, but the opponents seemed well-matched to my level and created a challenge. I hope that I will soon be able to try out the multiplayer mode and play it in a new way.
Comments (2)
First off, hey, thanks a lot for spoiling the end for me (grumpy face) :3. In all seriousness though, I'm still going through the game and keep getting this feeling that although the game is packaged in a way that is almost targeted towards younger players, the mini-games themselves take superhuman reflexes and god-like patience.
I'm not sure if it was only me that felt this, but I have this problem with "completioness" (that's my word of the day) and I felt that even to get the silver rank from the mini-games for cards (which you needed if you wanted to do well in card battles), it was often difficult and frustrating, and not in a good way.
Perhaps the wrong way to go with the general design of this game? It may be just me and my legendarily (2nd word of the day) awful gaming skills.
As for that multi-player mode, I hereby issue a royal challenge for Marlboro Masher! May the fluffiest chocobo win! KWEH!
Posted by Al Yang | May 21, 2007 1:22 AM
Posted on May 21, 2007 01:22
i herby accept your challange on morlboro masher name your score to top
Posted by izzy | December 1, 2007 9:27 PM
Posted on December 1, 2007 21:27