« Condescending WIki | Main | Leaving WoW »

Finishing the Phantom

It’s been a while since I’ve actually finished a game. Given my academic commitments, a game has to be pretty strong for me to play it through. The fact that The Legend of Zelda: Phantom Hourglass was on DS made it much more accessible and I finished it within a month.

I had mentioned in my previous post about Phantom Hourglass how it was relatively easy. It got a little bit more difficult toward the end. Unfortunately, one of the points where I got stuck was when I was stuck in real life in an airport. Stranded without the internet, I called a friend for help and soon figured out what I had been doing wrong. So much of the path in Phantom Hourglass is so straightforward that I got tripped up on something stupid. I had to blow a hole in the wall, but the spot to bomb was somewhat ambiguous. In every other area of the game, the spots to bomb were much more obvious.

Despite a few frustrating inconsistencies, most of the game was fun. The path to completion was fairly linear and I enjoyed playing through to the end. Gadgets were acquired one by one. I loved the puzzles that challenged me to use various gadgets, such as the mouse-shaped bombs that followed paths I drew on the screen.

Given the limited resources and space on a DS cartridge, Phantom Hourglass seemed to be a strong portable experience. Despite the linear path, I still felt a sense of exploration as I continued to visit new islands. The puzzles were clever and varied. The NPCs had personality and quirky backgrounds.

Phantom Hourglass was not without a few flaws. My main complaint and chief frustration was the necessity of revisiting the same temple over and over again. While I could skip certain parts of the level, much of it could still be repetitive. I absolutely hate sneaking around in games, and I had to continue redoing parts where I would sneak around. Also, the money and treasure seemed unbalanced. I found a lot of treasure, but I always had too much money so I never had to sell anything. The treasure was relatively pointless. I had often gone through a frustrating and finicky salvaging minigame to find most of that treasure, so I felt much of my effort was wasted. Finally, there was a possibility to upgrade some abilities, such as adding a shock to my sword attacks. I upgraded a couple abilities but it didn’t make a noticeable difference.

I really did enjoy playing this game. Each dungeon took about 10-20 minutes, which was convenient for short sessions. (However, you cannot save once in a dungeon.) The ending itself was strong and suitable for the game’s theme and story. I enjoyed the characters and the fact that I was a hero. I would recommend this game to people who like creative, engaging adventure experiences in portable form.

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

About

This page contains a single entry from the blog posted on January 10, 2008 10:13 PM.

The previous post in this blog was Condescending WIki.

The next post in this blog is Leaving WoW.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31