However, if you have played KOTOR, please read on and feel free to share your own thoughts.
An hour later, I was deeply engrossed in the game. The seemingly ordinary task on Korriban had turned into a rather interesting quest concerning multiple tombs in the Valley of the Dark Lords. By the time I left Korriban, I had met a host of interesting characters, from the ghost of a Sith lord to a droid that was hyper-sensitive to sounds.
As I flew to the next planet, I was shocked to find my ship pulled into a tractor beam. Suddenly, we had been captured and our entire fate was dependent on one character. I had to play solo to free my fellow adventurers. This new quest sounded quite fun, so I decided to play a little longer, foregoing my usual makeup routine.
No sooner had I rescued my characters than further developments unfolded, and I found myself bargaining for more time. I resolved to buy food instead of taking the time to make a sandwich. I worked my way through the level, searching each room and taking out the enemies. I had just beaten a boss and was running to my ship. Nearly home free, I was convinced I would stop once I had reached that safe point.
Then it hit me. It was possibly the biggest OMG moment in the entire game. Darth Malak had stopped me and mocked me with a grave truth: I was Darth Revan, the other half of the sinister pair that I had been fighting the entire game. My mouth dropped open in shock. It was simply brilliant.
I continued through the conversation, clicking through the dialogue with a stupid grin on my face. The writers had fooled me with one incredibly clever twist. I was thrilled.
Riding on this high, I suddenly noticed the time and had to race out the door and drive to school, still in shock. I ran into horrible traffic and was late to class, but I didn't care. I had just experienced one of my greatest moments in gaming. Fortunately, I was driving to a game design class full of people who would understand, or so I thought.
"I saw it coming," claimed one of my friends. How could it seem so simple to him and yet so brilliantly hidden to me? As I talked with him, I began to see how I had assumed that Revan was a male from the beginning, so it never occurred to me that my female character could be the same person. Even though Revan was carefully hidden in cloaks, my assumption had allowed me to be taken completely by surprise. He had played as a male character in the presence of roommates who dropped hints now and then.
Fantastic OMG moments in games can seem like pure genius when set up properly, but games aren't played in a vacuum. Gamers form a community that seems to thrive on rumors of the latest game and fans love to drool over the newest trailer. In a game development setting, some employees pick up games as soon as they come out and avidly discuss the finer points the next day. If you wait until the price drops, you will likely overhear gossip that spoils the delicate secrets of a game.
KOTOR's big reveal was incredibly satisfying for me because it caught me completely by surprise. Playing a game long past its prime kept me shielded from the spoilers and blissfully ignorant of its amazing twist. In a culture that thrives on the rapid spread of knowledge, I hope that writers continue to weave in twists that catch players off guard. It's the OMG moments that make the other 10-30 hours worthwhile.
Comments (1)
Let's say, just for the sake of argument, of course, that I saw the KOTOR twist coming.
Let's say that I met with a friend every day in Mrs. O'Dell and Ms. Boyer's office and talked about how awesome the game was.
Let's say that he kept telling me that KOTOR had an awesome twist and would leave it at that.
Let's say that I actually paid attention to the things Bastila told me, since I was obsessed with wooing her anyway. Let's say I found the star maps more than a little intriguing, especially regarding my past.
Let's say I thought that I was Revan. Just for the sake of argument. I wouldn't want to be called out in someone's blog for figuring out a big reveal ahead of time.
I think what's interesting is that, assuming all the above were true, the Revan reveal would STILL be awesome. Rather than coming out of left field and blindsiding me, it came out of left field and made me feel awesome, because all my suspicions were confirmed. It was like reading an Agatha Christie novel and picking out the killer a few chapters in. It was still a great a feeling, an emotional high.
Erm, I mean it WOULD be like that.
Let's not forget that being Revan (narrative) ties masterfully into a key gameplay feature - moral choices. It makes each of your choices even more loaded . . . are you redeeming yourself, or continuing down your evil path? I think the best game stories do this--blend narrative and gameplay. KOTOR does it, and Bioshock does it too.
Posted by David Slagle | October 21, 2008 9:55 AM
Posted on October 21, 2008 09:55