happy new year; one semester down, five more to go!
Two areas of focus this semester:
1)Continue discovering how I can use performance animation/digital puppetry to create animated features that will be performed by children with disabilities.
*Two resources I discovered over the break relating to this topic -
a. Computer Access in Los Angeles (http://www.cac.org/), which help those with disabilities have more self-fulfillment
b. The 52nd Street Project (http://www.52project.org/) in NYC. There are similar progams dotted around the country, but I've really enjoyed the shows from this group. They've put on some of the best theatre in NYC in the past year, for sure.
2)Augmented reality. As far as interactive entertainment goes, I think this is what most appeals to me as VUP(viewer/user/player). Maybe it's like X-treme gaming, but I'm way more charged to play around when it involves some physical activity, as well as some altering of perception.
I feel (as maybe most of us do) that I'm posting up here mainly to get feed back, so any and all information in relation to these topics is helpful.
Comments
Since I am interested in learning and researching more on different types of interaction maybe we could work together on an augmented reality interface, something new and different (of course). and no controllers! Here are two links from Carnegie Mellon and their Interaction Design Program.
http://www.library.cmu.edu/Research/Arts/Design/Interaction.html
http://www.cmu.edu/cfa/design/programs/past_thesis/past_thesis.html
Posted by: Julie | January 15, 2004 5:55 PM
I can't say I have much expertise in either of these areas, but I'm always willing to help if you find yourself in a technical quandry. Augmented reality could be pretty fun too, if done right. I'd be interested in brainstorming with you on specific ideas for what would make a good (and do-able) augmented reality game.
Posted by: Michael Steffen | January 16, 2004 4:26 PM