Play Experiment #1
"Play an Online Game" The Game
by Kellee Santiago and David Gelb
Players: 2 or more
Ages: All Ages
Rules:
1. No off-line discussion. Players must communicate online, through in-game texting programs, or third-party programs.
2. The game you are trying to play must be entirely new to all players. Added challenge: if the games are in a different language
We decided to go on Chris's recommendation, and visited Brettspielwelt.

(Entering the dangerous world of Brettspielwelt)
After wrestling our way through some of the iconography, we eventually figured out where the games were. I was in the lead at this point, but since, in order to win we have to cross the finish line together, I gave David instructions on how to catch up and eventually we were looking at the same page.
At this point, things became quite difficult. When we tried to get into a game, we would just sit on a loading screen. We tried different "rooms" and different games, but to no avail.

(Pretty colors and moving text, but it's really such a tease.)
At this point we had been playing for about an hour and a half (dinner break and bussiness call included), and were very eager for our work to come to fruition. Especially since now we had the added challenge of a time constraint - I had to leave the lab by 12:00 and it was already 11:40!
It was at this unfortunately late time that David discovered the page with the Instructions and FAQ. He discovered a program we needed to run, but couldn't figure out where the english version was. It took me awhile to find the link to it (it was cleverly hidden in a bunch of text). It was only after I finally downloaded it that I noticed it wouldn't run on my macintosh.

(It's all German to me.)

(David was awarded with solitude, as he sits sadly alone in the room.)
Our game of "Play an Online Game" was pretty exciting, and initiated a lot of interesting discussion while we were playing. Most german games I've played are hard to get a handle on the first time around, but improve with more play. However, I think this game might lose some of its spontaneity with attempting to repeat the first experience.
Prologue:
David did finally figure out how get into a game and played against a stranger, while I remained on the sidelines, clutching my macintosh laptop and praying for the client to eventually just work.
Despite having read the instructions several times because of all of our trial and errors, David still wasn't able to figure out how to win or strategize against his skilled opponent. Or was his opponent skilled? There was no way of knowing, but hey, maybe that's the fun of it.
Comments
MODERN ART
High Stakes Bidding in the Galleries
By Nick Clark, Tom Coppin, and Alex Ceglia
Discussion of Formal Elements
3-5 players -- we played with 3. Each player was dealt 10 cards and $100,000 in chips. Game play proceeds in a clockwise fashion and is turn based. However, unlike other turn based games, all players actively participate in each turn. The game ends after four rounds are played.
Discussion of Dramatic Elements
In “Modern Art”, players compete to gain the most money in a series of art auctions. Each player represents a different auction house. In our case, Alex represented a New York auction house, Nick was Los Angeles, and Tom Chicago. All players take turns running the auctions, based on five different styles of auction. The cards dealt to each player represent paintings by one of the five artists featured in the game. The chips dealt to each player and earned throughout the game are used to bid on the paintings. Whoever offers the top bid buys the painting and must sell it at the end of the round. The price each painting will fetch is based on the popularity of the artist and how well his paintings have sold in the past. The player with the most money at the end of four rounds of buying and selling wins.
CHOICE is the Name of the Game
The game was a bit difficult to pick up initially, the sort of the game you actually had to play to understand. It took us a good 15 minutes to get through the rule book and we began playing with a lot of unanswered questions in our heads. Having said that, within a couple minutes of actually playing, we began to understand the basics of the game. The key word here is CHOICE. Very little is left to chance. Players must, among other things, choose which painting to bid on, how much to bid for a particular painting, which painting to sell and for how much, which type of auction to hold, and when to do each of the aforementioned things. As a result, we were somewhat overwhelmed with the sheer number of decisions we had to make the first time we played the game. We didn’t really understand how our decisions might affect the outcome until the second time around, and even then we were still learning from our decisions (and mistakes). Choice is definitely a good thing, as it ensures that the game can be appreciated on a number of different levels. Choice adds a lot of depth to the game and makes for good replay value.
Emerging Elements, Strategic Choices and Gameplay Highlights
The following are just a few scenarios we came across while playing that illustrate the strategic complexity of the game and some of the choices the players are faced with.
- Tom invokes a double auction, ending the round prematurely and to his advantage, before paintings from three different artists have been sold.
- The order in which artists' names appear on the board became a factor in the event of a tie, which happened more often that we had originally anticipated. We learned that artists whose name appears on the left side of the board are inherently more valuable than those whose name appears on the right side of the board.
- The number of cards of a particular artist you are holding in your hand helps dictate which artist you might bid on.
- The longer we played, the better we got at accurately estimating a painting's actual or potential worth, which in turn allowed us to bid more wisely. In this photo, we all calculated that Karl Gitter’s painting would be worth a minimum of 40,000 dollars, provided he finished in the top three this round, because of his first place finish in the previous round.
- Alex lost both games in the fourth round, despite beginning the round with a substantial lead, because he did not appreciate the importance of selling paintings to the other players and the dangers of buying paintings from other players. There’s an advantage to buying your own painting: the money you spend goes to the bank and not another player.
- In this photo, Alex and Nick formed a spontaneous alliance, ganging up on poor Tom, who had invested heavily in paintings by Yoko. As a result of the alliance, Yoko finished third, causing Tom to lose a portion of his investment.
Posted by: Nick Clark
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September 5, 2005 6:43 PM
Play Experiment #2
David Gelb, John Lund, Glenn Song, Matt Schwenke
Pictures at http://www-scf.usc.edu/~jlund/488/
Set-up and learning the rules didn't take too long, we just learned as we played, picking up strategies and nuances as the game progressed. The formal elements/rules were great, they allowed for a surprising number of choices, each creating interesting strategies. One of these strategies was investing a lot of money into a company at the last minute, a hostile take-over, thereby securing yourself the role of primary shareholder.
Glenn invested early in Union Pacific, something that each of us regret doing after the game was played. The primary shareholder in Union Pacific is almost garuanteed victory, unless the secondary shareholder is a shrewd businessman.
The dramatic elements of the game were great. The game is reminisent of Monopoly, using little plastic pieces to show ownership leading to crucial blocking and placing on spaces where those pieces are most effective. Late in the game I took on the building of the Southern Railroad and blocked the Mexican and Colorado railways from further expansion since I had no investment in those companies.
We ended up getting booted out of the room we were playing in because a class had to use it. We really enjoyed this game because of the great balance between choice and chance. You can choose to decieve your opponents by withholding your investments, but there is a chance at any turn that a dividend payoff could take place, so you have to make decisions based on risk and reward. Best time we've had with a board game since monopoly and risk, no joke.
Posted by: John Lund
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September 5, 2005 9:32 PM
Play Experiment #2
David Gelb, John Lund, Glenn Song, Matt Schwenke
Pictures at http://www-scf.usc.edu/~jlund/488/
Set-up and learning the rules didn't take too long, we just learned as we played, picking up strategies and nuances as the game progressed. The formal elements/rules were great, they allowed for a surprising number of choices, each creating interesting strategies. One of these strategies was investing a lot of money into a company at the last minute, a hostile take-over, thereby securing yourself the role of primary shareholder.
Glenn invested early in Union Pacific, something that each of us regret doing after the game was played. The primary shareholder in Union Pacific is almost garuanteed victory, unless the secondary shareholder is a shrewd businessman.
The dramatic elements of the game were great. The game is reminisent of Monopoly, using little plastic pieces to show ownership leading to crucial blocking and placing on spaces where those pieces are most effective. Late in the game I took on the building of the Southern Railroad and blocked the Mexican and Colorado railways from further expansion since I had no investment in those companies.
We ended up getting booted out of the room we were playing in because a class had to use it. We really enjoyed this game because of the great balance between choice and chance. You can choose to decieve your opponents by withholding your investments, but there is a chance at any turn that a dividend payoff could take place, so you have to make decisions based on risk and reward. Best time we've had with a board game since monopoly and risk, no joke.
Posted by: John Lund
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September 5, 2005 9:32 PM