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August 31, 2005

558 Syllabus Updates

Week 4: Tom Frisina, VP EA Partners: Independent Publishing

- his experiences founding Accolade and 360 Pacific
- what EA looks for in an independent project
- what EA looks for when considering investing in an indy publisher


week 5: Chip Lange, VP Online Marketing, EA: The Business of Internet Games

- business models for MMO’s from Ultima Online to World of Warcraft
- the take-off of the digital marketplaces
- premium communities, and how they work
- learning from Xbox Live
- learning from Club Pogo subscribers


WEEK 6: Carolyn Feinstein, VP Advertising and Communications, EA

- the role of research in the games business
- workshop: how to moderate a focus group
- 4 hour session

August 30, 2005

Welcome

Welcome fellow gamers to the 488 blog!

The syllabus is located at http://www.swaincorp.com/488/

In order to comment, you need to set up a typekey account. Try it now, and test it out!

August 28, 2005

CTIN 558 Syllabus

The syllabus for the course is at

http://www.swaincorp.com/558/

August 26, 2005

Fun

I sat in on Tracy Fullerton's and Bernie DeKoven's CTIN534 Experiments in Interactivity 1 class last night. Bernie kicked off the semester with a lecture on the definition of fun. Ah.... graduate school.

Key take-aways for me was the idea that the word "fun" has gotten somewhat of a bad rep in the US. That it's meaning refers to something childish, something that creates ecstacy. Bernie pointed out that it is more useful for us to examine fun as a state of Zen; an activity which takes you to a state of meditation, removes your ego, something which can be relaxing. Jenova pointed out that in China the word "fun" means something close to "interesting," as oppossed to here, where it has a different conotation.

More importantly, fun is an activity that is autotelic. (By the way, there is no wikipedia entry for autotelic, if someone needs something to do.) Something autotelic is something that "has it as its only purpose." That is, something in which the reward is intrinsic in the activity, not in some outside reinforcer. Of course, this led to an exciting discussion on what activities are, truly, autotelic. Playing a instrument with no one around, dancing in your living room, laying in a hammock.

However, it seemed like some of what makes an activity autotelic is the point of view of the person doing the activity. Some students confessed to having difficulties relaxing, or doing anything that doesn't have some extrinsic reward. Is this a result of upbringing, culture, or just personal preference?

This line of thinking, though, led me to my huge takeaway from last night's class:

Can life itself be autotelic?

I like to think so.

August 24, 2005

testing

out my awesome blog pic

Seeking Chatbot Study Participants

Calling all: Chatbot users and Chatbot Makers

If you have used or have built chatbots, or conversational agents, please participate in my online study of these research communities and their priorities. (Chatting with Non-Player Characters in video games counts here, too).

I am looking to get a sense of who make bots, who use them, and in what ways. The questions will only take a few minutes to answer, but participants can return to participate in ongoing discussions.

To participate, go to: http://wrt.ucr.edu/wordpress/chatbot-survey/

The study will continue until October 15.

This is a confidential study. Please see the site for information about privacy and participation.

I am a new lecturer in the Writing Program at USC, so contact me if you'd like to discuss more of this in person.

Mark Marino
Ph.D. Candidate, UCR.
Mmarino [at] WriterResponseTheory.org

Kiosk 20/20

Maybe it's just because I was in Chris Swain and Tracy Fullerton's 488 Game Design Workshop when I happened upon Justin's post on Naimark's course, but it got me thinking. Can this class be used to develop a vocabulary for public installations through experimentation? Chris mentioned that he and Tracy are attempting to solidify a vocabulary to use in designing and discussing games, the way the film school has helped to developed the language for discussing films in the 20th Century. Also, another goal they have is to look at game design as a craft, and examine what "practices" are better than others.

So can we do the same for public art?

Looking back, we(the 3rd-years) didn't use the kiosk project as an experiment as much as we could have. That is, it was as much of an experiment as life is; I think we all came away having learned a lot about ourselves and each other, as well as what it is to work on a public piece, but we didn't treat the project itself as a legitimate experiment into creating public installations.

Maybe I've been working with the Army for too long, but I would urge this class to document your process well. What are your objectives and goals? What would be the best way to achieve them? And when you're done, document your thoughts on if you were right or not. How could it have been better? I don't only regret my class's lack of a group post-mortem, but I regret that we didn't approach the project as an experiment straight from the start. We were all so excited to just create something for the school to see, I think we forgot that we are also IN school, and the biggest advantage of that is that here it is totally acceptable to fall flat on your face - as long as you document it well.

And through this documentation, maybe some vocabulary will immerge - what are the core, formal elements of public art? Is creating public art an craft that could have better practices?

August 23, 2005

Assignment #1

Due Friday, Aug 26 6pm

Email to Chris Swain:
Name
Email Address
Mobile Phone
Year in school
What do you want to do with your career?

PERSONAL FOCUS STATEMENT (1 Page)
What problem or project do you want to address?
What do you want to learn?
Why will it be worth 3 months of your time?

August 19, 2005

Broadcast Education Association Convention: Call for Papers

The Broadcast Education Association is the professional association for professors, industry professionals and graduate students who are interested in teaching and research related to electronic media and multimedia enterprises.

BEA2006 Convergence Shockwave:
Change, Challenge and Opportunity

Broadcast Education Association
51st Annual Convention, Exhibition and Festival of Media Arts
April 27-29, 2006 * Las Vegas, Nevada * www.beaweb.org

Call for Papers
Submission Deadline: December 2, 2005

The Broadcast Education Association invites scholarly papers from academics, students and professionals for presentation at its annual convention, in Las Vegas, Nevada.

The BEA2006 convention theme is "Convergence Shockwave: Change, Challenge and Opportunity" and is intended as a focus for the convention, but does not imply that competitive papers must reflect that theme. Papers should, however, address the goals and objectives of the interest division to which they are submitted. Please check the BEA website (www.beaweb.org) for each division's specifics on submitting papers.

Each division selects up to four papers for presentation. In addition, a few papers may be selected by divisions for consideration in the Scholar-to-Scholar (poster) session.

August 18, 2005

BEA 2005 Winner

UofMDebate.jpg
The interactive multimedia work "A Students View of the Miami Presidential Debate" has won the Second Prize Award in the Student Interactive Multimedia Competition. The award will be presented at the BEA 2005 Student Interactive Multimedia Competition Awards session during the BEA Convention in Las Vegas, Nevada. The project was created by University of Miami School of Communication students Jennifer Boehm, Jennifer Gilliam, John Gottshalk, Reshma Kirpalani, Virginia Lavery, Lucie Lozada, Evan Pike, Bethany Quinn, Lisa Rubin and Elizabeth Sanders in Kim Grinfeder's CVC 306 multimedia class.

To view the project, please visit: viscom.miami.edu/debate

August 8, 2005

Per Justin's Request...

Summer Job '05

SummerJob05.jpg

House of Moves

August 1, 2005

Blogging Reviewed

"Maddox" decided to voice his/her opinion on blogs, by creating a new glossary of blog vocabulary, not seen on Wikipedia (yet):

"I've decided to coin another phrase that can be used for "blog" called: comment-log or CLOG for short. What users do is labor over documenting their inconsequential lives, trivializing man's greatest invention, the microprocessor, until the Internet is so CLOGGED that commerce comes to a screeching halt. Anyone contributing to the congestion would be known as a CLOGGER."

One of the highlights:
"Blogosphere: The 'blogosphere' is the new buzz word that has replaced 'information super highway. It's what idiots like to call a collection of 'blogs,' otherwise known as a tragedy."