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November 25, 2005

Play Experiment #3

Play Experiment - The Lord of the Rings
Kellee Santiago, Eric Spoerner, and John Lund

LOTRboard.jpg

Dramatic Elements:
The game follows the hobbits (anywhere from 1-5) as they make their way from Hobbiton to Mordor to destroy the ring. While making their way through various parts of the quest, they must cooperate to resist Sauron's corruption and the urge to use the ring.

Formal Elements:
The game consists of several boards: the main board which tracks overall progress across Middle-Earth, and 4 smaller boards representing Moria, Helm's Deep, Shelob's Lair, and Moria. The main board has markers for major locations in the game to track the party's progress, as well as a "corruption line".

Each player's hobbit starts on the board at point 1, and the marker for Sauron is placed at 12 (or, for an easier variant of the game, at 15). Events can occur within the game that cause a hobbit or Sauron down the corruption line. When a hobbit reaches Sauron's spot on the line, the player is eliminated. If the eliminated player is the ringbearer, the game is over.

The smaller boards consist of four different paths, each relating to an aspect of the fellowship's quest - friendship, hiding, walking, and fighting. Fighting is the main path, and this is the one the players must finish to escape the area. Along the left column of the board are events that are triggered by drawing an 'event card' during the card-draw phase. The results of these events can cause a player to become corrupted.

During a turn, players will first draw a tile from a stack which will either tell them which of the four paths to move on, or trigger an event, such as a corruption roll. Oftentimes these events require all of the players to contribute their resources, or have Sauron move another step closer on the corruption line. After drawing the tile, a player can choose to play one or two of their "hobbit cards" (which, depending on the card, allows them to move one or two spaces down one of the paths), or they can choose to end their turn and draw another two Hobbit cards.

If the team decides that they needed to quickly escape from the dungeon, the ringbearer could choose to put on the ring, and advance four spaces down the main path. This will cause Sauron to move two spaces closer to the players, and thus is a very difficult decision to make.

LOTRpath.jpg

Dynamic Elements:
The primary dynamic element was the extreme sense of cooperation that was absolutely necessary to win the game. Because the ring bearer absolutely cannot die, players have to often sacrifice themselves or their items and take a hit for the team. It was very common for Hobbits who weren't the ringbearer to give their resources to support the ringbearer, by using their event cards or using their "shield" currency to summon Gandalf to help save the ringbearer.

Another dynamic element that developed related to the choice each player had to make regarding the pathway to move through in each area. While it seems the optimal strategy is to get out of
each area as soon as possible, this wound up not being the case. The other paths often contained items that were pivotal to the progress of the fellowship (such as "life tokens", which the player must acquire to not move one step down the corruption line at the end of the area). This made escaping each area far more difficult than it originally seemed.

Our Gameplay Experience:
This game is HARD. And COMPLEX. The rules initially seemed extremely daunting, but we eventually got the hang of it by the time we reached the second level. John started out as the ringbearer as we progressed through the first two areas.

Quickly, Sauron pulled closer to us, and we moved closer to him, and we were in danger of losing very quickly. We were tempted on several occasions to use the ring, but decided it was too risky. The second to last area, Shelob's Lair, we were already on the brink.

Thanks to a couple of key sacrifices by John to save Eric (the new ringbearer), the party was just barely able to make it to Mordor. By that time though, we had exhausted all of our resources and barely took two steps in Mordor before losing.

November 21, 2005

Winter Final Thesis Presentation

Since I will be headed to Japan before finals week, I will be presenting my thesis work separately from the rest of the 3rd years.

When: Tuesday, Nov 22 5pm-6pm
Where: ZML

Topics covered:
What
How

Hope to see you there!

November 7, 2005

Don't Be Fooled By the Flash-y Commercials

via Savage Love, I found this incredible string of news on AMERICAblog regarding Target's pharmaceutical policies.

Apparently, Target has given their pharmacists permission to deny filling prescriptions they find morally questionable. This includes denying women Emergency Contraception, which is a time-sensitive medicine.

As AMERICAblog pointed out, allowing pharmacists to decide what is morally right for their customers(denying you the right to decide for yourself) opens up a flood gate to "what next?" Since Target has established no clear policy regarding their pharmicists, these are some of the loopholes they can jump through:

"- Check out clerks who verify how fat you are before selling you that package of potato chips?
- Pharmacists who only dispense HIV medicine to "innocent victims" of AIDS.
- Pharmacists who want proof that women seeking emergency contraception were really raped, and that they didn't "deserve it."
- Pharmacists (or cashiers) who are Christian Scientists - can they refuse to sell any medicine, even aspirin, to anyone?
- Pharmacists who won't sell birth control pills to unmarried women, condoms to unmarried men, or any birth control at all because God doesn't want people spilling their seed.
"

Of course, you rarely hear about the Christian Scientist pharmicist who won't give a prescription. Typically, instances in which a company stands behind pharmicists who won't give medicine to people who need it are instances dealing with Emergency Contraception. In other words, Target won't say they are against EC, but will instead hide behind the "morals" of their employees. Way to spin it!

What I find especially shocking about this information is that Target advertises themselves as a hip, trendy, oh-so-modern alternative to Wal-Mart. I would not have imagined that this company would uphold such a strangely conservatist policy. Is there a shortage of pharmacists who have no problem doing their job?

Regardless of personal opinions and beliefs about EC, it is still legal in the state of California for a woman to choose what to do with her reproductive system. And I find it offensive and incredible that businesses such as Target feel they have the right to undermine those laws.

I urge you that if you do agree, please write or call Target's press offices:

Susan Kahn, 1-612-761-6735
Cathy Wright, 1-612-761-6627 or 1-847-615-1538
Paula Thornton-Greear, 612-696-3400
Carolyn Brookter, 1-612-696-6557

And refuse to shop there until they change this deplorable policy. I know you really want that cute lamp for a bedside table, but there's a great thrift store just around the corner.

And vote tomorrow.