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June 29, 2006

Check Out Jenova's Flow

in this month's Wired magazine.

jenova_wired.jpg

"In the late 1960s, precocious autuers like George Lucas and Martin Scorsese went from film programs at USC and NYU to fomenting a revolution in Hollywood. Almost four decades later, it’s the videogame industry’s turn. USC’s Interactive Media Division opened its doors in 2002, and now gamer grads are leveling up to the job market. One promising prospect is Xinghan Chen, aka Jenova (a villain from Final Fantasy VII, natch). His beguiling student projects – play for free at jenovachen.com – are a universe away from the usual commercial fare. Wired tried out the future mogul’s games."

Read the reviews on Cloud and flOw.

June 27, 2006

Congratulations Tracy & the Cloud Team

But mostly Tracy, who put the work in to organize all of our ideas on game design and our experience with making "Cloud."

The paper, titled "That Cloud Game: Dreaming (and Doing) Innovative Game Design " has been excepted as part of the ACM SIGGRAPH Video Game Symposium, Sandbox.

June 25, 2006

Explaining podcasting

Another fun link, but I really think this is a great description of podcasting:

June 22, 2006

Pac-Man Puppet Show

Totally adorable.

See it here.

via the TED Blog.