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September 29, 2006

Trolling for New Music?

Recently a friend pointed me to the site The Hype Machine, a site which automatically collects songs posted on music blogs all over the internet and posts them to a list.

You can look through the individual tracks on the site, use one of your media players, or simply use their own pop-up Flash player. Any way you choose, with each track is also listed the blog it showed up on.

I am really enjoying having this on anytime I just need some background music - during work, having friends over, clean up, etc - and I'm finding their goal of allowing people to find new music and artists they will fall in love with is true! It's great to hear a track and then be able to follow it up with seeing who posted it - if it's not the artist themself, then maybe it's someone who's taste I'll enjoy anyways!

It is a very random collection of music; however it seems that there is a certain "what's in the cosmos" feel at any moment. Friday nights people seem to post a lot of dance music, during the day I find a lot of indie rock (or maybe it's filtering in ways I'm unaware).

At any rate, I highly reccommend trying it out!

September 25, 2006

Best Xbox 360 Mod

Recently Cybernet released a list of the "Best Xbox360 Case Mods". However, one very fine modder isn't on the list.... Ben Heck.
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He made a friggin' laptop! And what's best, he documented the whole thing. Pretty cool!

September 20, 2006

Minority Gamers Revealed

There have been a flurry of reports lately breaking many of the misconceptions about the video game market - misconceptions that have led to a saturation in the market of games that last anywhere from 12 - 50 hours, utilize third- or first-person controls and gameplay, and contain content typically geared towards 18 - 34 year-old males (violence and over sexualized women characters/sex, drugs, and rock n' roll).

This past spring, the Entertainment Software Association released results from their 2005 survey that showed that, actually, women made up 45% of the market, and 55% of all game-buying decisions. These women were not playing "hard-core" games, however, as they made up only 1 out 5 hard-core players.

Less than a month ago, the Park Associates identified six distinct groups in gamers based on their time spent and motivation. Of these six groups, the "Dormant Gamer" and "Occasional Gamer" groups made up 50% of the market, where as the "Power Gamer" (their classification of the hard-core gamer) made for only 11%. The Power Gamer also held the lowest percentage of the market out of all six groups.

And yesterday, the NPD group revealed their own study into the segmentation of the gamer market. "Heavy Gamers," as NPD classified hard-core gamers, consisted of only 3% of the entire market. Within this segment, 21% are actually female, and 45% are between the ages 6-17. This is contrary to the wide-spread belief that Heavy Gamers are 18-34 and 99% male.

Anita Frazier, entertainment industry analyst fro the NPD group sums it up best,"Heavy gamers can be critical to a title or retailer's success since they are the market leaders, but focusing on this segment entirely is ignoring a much broader consumer base and larger revenue potential."

It is an exciting time now to be a game creator. The market is now ballooning in places that were not previously predicted by the major studios, leaving gaping holes for new developers to fill. And I shouldn't give the major studios such a hard time. There are new development studios budding everyday, but many of these are working to make games they have already played and enjoyed - the kinds of games that used to appeal to the majority of the market. Even the IGF entries this year, with the most entries-ever, consist of a lof of redundancies, and the use of the words "alien," "war," and "fighting."

Now is the time to shift our perspective to the possibilities of making new types of games for these new types of gamers. How about if next year's IGF entries reflected the results of these market studies? Out of 141 entries, 37 would be deeper, more meaningful experiences with a shorter play time, 8 would be portable games, only 4 would have "hard-core" gameplay mechanics, and 64 would be targeted towards females. Now that is an IGF list I'd be excited to see.

September 18, 2006

Big Brother is Shouting At You

via the The Daily Mail

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What I find most disturbing about this article is the report that the general public enjoys this kind of security. How would you feel if this was in your neighborhood?

"Big Brother is not only watching you - now he's barking orders too. Britain's first 'talking' CCTV cameras have arrived, publicly berating bad behaviour and shaming offenders into acting more responsibly.

The system allows control room operators who spot any anti-social acts - from dropping litter to late-night brawls - to send out a verbal warning: 'We are watching you'.

Middlesbrough has fitted loudspeakers on seven of its 158 cameras in an experiment already being hailed as a success. Jack Bonner, who manages the system, said: 'It is one hell of a deterrent. It's one thing to know that there are CCTV cameras about, but it's quite another when they loudly point out what you have just done wrong.

Mr Bonner said: 'We always make the requests polite, and if the offender obeys, the operator adds 'thank you'. We think that's a nice finishing touch.

'It would appear that the offenders are the only ones who find the audio cameras intrusive. The vast majority of people welcome these cameras. "

September 11, 2006

Why?!?

FW: You have new Picture Mail!

Senseless ballooning in the lab. Who would perform such a heinous act?