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Kyla Gorman wrote a new blog post: Explore DevBlog #16 5 months, 3 weeks ago · View
Accomplished (11/28, 11/29) * Polished music system * Implemented models for ribbonfish * Fixed the fin rotation on ribbonfish * Implemented defender AI dying / respawning * Changed the antagonists to territorials for consistency (while maintaining special antagonist-to-player pathing) Next Steps – Priority A (Must Have For Show) – Complete – Next Steps – Priority B (Should Have For Show) * Get/Implement final [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #15 6 months ago · View
Accomplished * Implemented rudimentary music-cue system; still needs a lot of polish * Implemented damage cue for ribbonfish * Implemented ribbonfish AI dying / respawning Next Steps – Priority A (Must Have For Show) * Implement defender AIs dying / respawning (note: probably this will involve all pathers spawning as moving pathers in the original location (although I can probably [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #14: BurnDown 6 months ago · View
So I’m getting there – I’m going to turn this into a burndown list of what I definitely must have before the show, and assign priorities to all the tasks I have yet to complete. But first, what I did today: Accomplished * Fixed character change on spawning bug * Fixed problem of static pathers not turning [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #13: Happy Thanksgiving 6 months ago · View
Instead of eating food today, I did work! I am thankful for the opportunities that allow me to have done so. The to-do list looks like it got a lot bigger, but actually I just folded in the “cues/nitpicks” lists; there’s actually a lot less to do. Accomplished * Made it so ribbonfish AI don’t have [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #12: Winteract Approacheth 6 months ago · View
Accomplished (Lately) * Fixed movement bugs (again) * Implemented easy-change system for defenders to flip between defending and normal states * Implemented first pass on sound system for defenders * Checked off most of the “nitpick” fixes from my DevBlog #10 list for the Defender character * Had music meeting and got some first-pass tracks * Found out you can’t get access [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #11: Some Notes on Movement 6 months, 1 week ago · View
This is more just a quick note to myself than anything else. I’ve been steadily whittling away at bugs over the past week and a half, and after a full day of working on movement-based stuff today, I am once again stuck on critter 1 AIs that won’t move because of, I dunno, friction or [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #10: A Cue Queue 6 months, 2 weeks ago · View
So I’m not going to do my usual “have done” and “need to do” list, even though the need-to-do things are all still there (plus I also need to add that I need to send some mood music to my composers), because we had thesis class today and I decided that what I really need [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #9: You Can’t Do It All Alone 6 months, 2 weeks ago · View
Accomplished (11/5, 11/7) * Figured out and/or implemented a temp fix for the jitter issues * Solved the first-person movement bug (THANK YOU Joe Osborn) * Double-checked that all goals for characters 1 and 2 can be completed * Started on the implementation of movement for character 3 * Worked for one evening on a Hackathon game to clear my mind [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #8 6 months, 3 weeks ago · View
Accomplished (11/4) * E-mailed sound effects update * Researched rigidbody collision * Implemented goal 1 for ribbonfish * Set up sound/music meeting for Tuesday Next Steps * Figure out the jitter issues * Figure out the character 1 first-person movement bug (really need to find someone to talk to about this and the above bug) * Make it so that fleeing characters don’t [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #7 6 months, 3 weeks ago · View
Accomplished * Finished the territory control script – you can now conquer territory * Implemented goal 3 for ribbonfish * E-mailed query about sound library * Sent updated sounds list (although I need to send another one) * Removed GUI unless paused, for better immersion Next Steps * Make it so that fleeing characters don’t have to go all the way to [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #6: Winter Show 6 months, 3 weeks ago · View
Accomplished (10/30, 11/1 – 11/2) * Worked on the territory control script – it now recognizes all AIs properly, but still needs a bit of work to recognize the player * Improved the territory battles to make them more fun/reasonable * Removed predator sensory radius rendering for character 2 * Met with sound designer on Saturday * Sent sound designer list [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #5: MetaBlog 6 months, 4 weeks ago · View
Accomplished * Finished the territorial movement so they go back and forth between territories and loser’s circle * Made it so the player can participate in territory battles * Tested the script to figure out who controls a territory; found an error but I know where it’s coming from, I just have to think about how to fix it [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #4: Aquaria Moments 7 months ago · View
Accomplished (10/25 – 10/27) * Got some feedback from the forums which wasn’t entirely helpful. But maybe Asher will be able to get more out of it than I will; will try to have another session with him * Met with my composers on Tuesday. Got them settled in with what I need from them. It’s definitely exciting [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #3: Reference and Concept Art 7 months ago · View
Accomplished * Talked to Asher about the jittering issues – we spent hours trying to debug and still didn’t come up with a solid fix (it’s a problem with the rotation Quaternion); I’ve left a question on the Unity forums in the hope that someone will know the answer and get back to me * Added the blue [...] -
Kyla Gorman wrote a new blog post: Slash Fiction as Feminist Activity 7 months ago · View
It’s no secret that I’m a pretty big fan of slash fanfiction; writer of much, reader of much more. There are many and varied reasons to enjoy slash, from the most basic counterpart to male interest in lesbianism (one man is hot, so two men are hotter) to more nuanced narrative concerns like the interesting [...]
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Kyla Gorman unlocked
Hedy Lamarr 7 months ago · View -
Kyla Gorman wrote a new blog post: Explore DevBlog #2: Introduction 7 months ago · View
10/21/2011 Accomplished * Talked to Asher about fixing the jitter issue – mostly fixed, but created some new problems, so need his help to debug * Added damage functionality to the fins, “fleeing,” and other territory battle specifics, so territorial battles can now be won and lost * Implemented a “loser’s circle” area for those who lose territory battles [...]
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Kyla Gorman wrote a new blog post: Explore DevBlog #1: Picspam 7 months, 1 week ago · View
So I figured it’s about time I start posting something vaguely devblog-ish, to keep track of what I’ve been doing on my thesis project, “Explore.” I’m not sure how much I really have to say about what I’m doing, but if nothing else, I figure this can be a good way of keeping track of my [...] -
Kyla Gorman posted an update in the group 511 Seminar: 9 months ago · View
Oo, I’d heard of that and been meaning to read. Thanks for the link!
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Kyla Gorman posted an update in the group 511 Seminar: 9 months ago · View
Is art a medium?
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