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3 Things week 2

Ken Leung Week 2 Assignment

1. An area of interest you've identified.
- Immersion
- paintings
- the notion of realtime art ( http://www.tale-of-tales.com/tales/RAM.html)
- character development
- the connection between real space and virtual space
- dynamics of protest and other forms of powerful free speech
- virtue in games
- more physical human-computer interfaces
- mindfulness in games
- spectating in games

2. A couple of questions (stated in the form of a question) and opportunities suggested by your area of interest - what do you (or a potential viewer) want or need to know about this area?
Can character development occur in a space rather than a timeline? In what ways can virtual space and real space be integrated in one immersive whole? Can theme of virtue be taught in games? Can there be other more physical interfaces than the gamepad? Rather than draw a player into his zen-like state of flow, can a game make a player experience mindfulness and become more aware of the moment? Can game exercise a person's mindfulness? Can game model and express the tense dynamics of a political protest?
How can games be better design to allow for others to passively watch or event participate in a game?

3. Identify a method or process that can be used to explore your question.
Meditation allows people to exercise mindfulness. Mr. Rogers is a virtuous and charming role model. In Ancient Roman Coliseums, spectators could vote whether a losing gladiator would die. American idol is also an example of a spectator game. However I'm interested in a spectator game that could take place in one room, and the feedback of the spectators would be in real-time.

4. One to three actual topics or subjects that address your interests/questions. (Not ‘a game’ or ‘experience’ or ‘interactive film,’ find a subject/setting/character/narrative.
As a camera man what you film with determine the outcome of a power struggle between corporations and the people.
By squeezing two haptic sensors, a audio/visual system will provide a sublime experience of mindfulness.


5. Pair your topics with a genre and an audience: Not just "a game" but the type of game and the type of player you envision.

The moral adventure for the self-reflective player.
The action game for crowds.
A meditation game for the tense player.
A political game for the media minded.


6. Commit to a term (participant, viewer, player, reader, user, audience) that you will use throughout the project.
- immersion
- virtue
- mindfulness

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