Potential advisors
Noah Falstein
Janet Murray
Earnest Adam
Audience
My audience are a gamers interested in narratives that weave well into their games.
" />
« January 2007 | Main | March 2007 »
Potential advisors
Noah Falstein
Janet Murray
Earnest Adam
Audience
My audience are a gamers interested in narratives that weave well into their games.
I want to design a game based on the idea of a pop-up book as an environment, in order to explore the parallels between the progression of plot in narrative structure to the progression of gameplay in a spatial structure, so that my audience can experience a game that is fluid both in it's plot and gameplay.