I don't regret missing GDC this year, that said I enjoyed reading the transcript of Satoru Iwata's talk:
We call these standards the four “I”s. First, is it truly innovative—something different from what has come before? Second, is it intuitive? Does control of the game, and the direction of gameplay, seem natural? Third, is it inviting? Do you want to spend time in this world? And finally, how does it measure up in terms of interface? Can the player connect in new ways?
and also the recount of this year's developer's challenge:
Wright envisioned that the agent could be sold on USB memory sticks, in order to cleverly "backdoor" the program to unsuspecting customers. "USB Emily," as Wright dubbed the agent, would then interact with the user via IM, e-mail, and pop-up messages. USB Emily might snoop into the user's programs and documents in order to find keywords to comment upon or send poems about. Over time, the user would "slowly bootstrap a relationship with her."
If only Nintendo and Will Wright could truly lead the industry into an era of innovative and expressive games... wonder if there is a DS Sims game in the future?
Posted by kurt at March 14, 2005 9:57 PMthere is a DS sims game, but it doesn't take any advantage of the coolness of the DS. hopefully they'll make another version in the future -- in the mean time, there is always feel the magic.
Posted by: will
at March 15, 2005 6:27 AM
well, there was the urbz, which was a disaster. The Sims crew feels very strongly about it being a PC game (personally, I think it's due to a lack of imagination with regards to interface). However, the new DS game Electro-Plankton looks completely amazing - a set of music-mixing game/programs. There are no win/fail states, and the games are about pure creativity and fun instead of competition. I dream of mixing tunes on the subway (I also dream of being in NYC), and discovering a fellow dj in the car with me, and then exchanging our tunes via WiFi (soon to be offered free on DS). Media Power to the People!
Posted by: kellee
at March 15, 2005 6:32 AM
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