May 5, 2004

Post Mortem

In the spirit of open source:
A Decent Circling Algorithm in Director(No Video Tracking)
"Social Geometry" (Requires TTCPro Plugin)

The project is best understood as an experiment in ambient interactive media. It was designed for the Immersive Lab in Zemeckis, specifically with regard to the downward looking fisheye video camera and the projectors. In an attempt to respect both time and space, movement triggers new instances of black squares that slowly fade to white and shrink as they get older. The lines are drawn from the newest objects back to the oldest. The attempt to use the circling algorithm in the video tracking version failed due to the "multiplayer" aspect and somewhat erratic tracking in TTC. Implementing the task of "touching" targets that turn red and then multiply was admittedly a stopgap against the criticism that the "game" had no goal. Unsatisfying for both me and the faculty. Still. I stand by my original concept and I am pleased with the outcome of the video tracking as it maps movement over space and time.

Tuesday was the worst critique experience I have ever had. Perhaps I wouldn't have been as disturbed had I not just sat through Will's and Todd's presentations (for the record, I liked their work). Inevitably I mentally compared the response that I received from the faculty to the ones that they had just gotten. I felt immediately defensive. The faculty had positive questions about future directions and concepts for the earlier projects and any shortcomings were encouraged with ideas about expansion. That atmosphere was not present at all for my project. And I have to admit that I was totally surprised and thrown off by this. My survival instinct took over. Not pleasant for anyone.

So what went wrong? The project was no less complete than the others. We all had gaps that we wanted to fill in but couldn't given our time and current skills. Of course there are compromises in the creative process. That's the reality of production, a necessity to put something out into the world. I'd like to think that it wasn't personal, but it's pretty hard to eliminate that thought when contrasting one's perception of the differences in treatment back to back with other students.

Regarding the statement spoken near the end that was something like: "I probably sound more overly critical than I mean to." My response is: "Yes. It sounded overly critical. I was offended." I can take criticism. I have done it before and I will happily do it in the future. It's critical to the creative process. I actually enjoy it when treated respectfully. But the critique I received was not constructive. If anyone present wanted to call me out for something else, like not putting enough time in to the project, slacking or anything of that ilk, then they should have done so, otherwise I expect to be treated with the same general respect. Trust me when I say that it is only out of respect that I express my disappointment here.

Don't misunderstand this. I am neither bitter nor angry at this point. I don't expect everyone to love everything that I do. I hold no grudges. It's time to move on.

Posted by kurt at 9:51 PM | Comments (2)

May 2, 2004

thesis_r

Thesis Project Proposal Final

Download file

Posted by kurt at 8:31 PM | Comments (0)