March 28, 2005

The Professional

I was asked once for a definition of professionalism.

Reflecting on events over the last week, I have it now:

Professionalism is respect for the person, the fundamental unit of
human interaction, upon which all interpersonal relationships
are built, forming the foundation of value, culture and civilization.

or simply

Professionalism is acting with concern for the individual.

Posted by kurt at 12:59 AM | Comments (0)

March 22, 2005

20 Bullets

Introduction/Pitch
  Insert a really good one-liner here
Prior Art
  Ken Burns, Berlin: Symphony of a Great City, etc.
Digital photography
  New ways to view, share, use images. More personal and dynamic media.
  What makes this better than a slideshow?
  What makes this really innovative?

Collaboration
  Industry research lab + cinema/media arts university
Development Process
Bruce Block aka Visual Components and Contrast/Affinity
  A formal system that can be used effectively in video generation
Cinema Metaphor
  The screen is a set as viewed by the camera and the images are actors.
System Design
  Specs, workflow
Metadata Design
  Subjective metadata, hand-tagging, similar or different from Flickr.com tags?
Controlling the performance
  MIDI controller, linear mapping to the 8 sliders, why those controls?
Searches on the metadata db
  SQL, "google-like" searches v. boolean searches
Cinematic Language Design
  Descriptive vocabulary for putting images on the screen
Shot Design
  XML for writing shot techniques, additive effect of combining
shots, solo techniques

Structure of the Performance
  "a day in the life", rising intensity, BB graphs
Los Angeles images
  1000+, a personal POV into the city, from the car, from the street
Music selection
  There is definitely going to be a question here about integration
and interaction with music.
Practicing the performance and iteration
  How much serendipity v. sensitivity?
  Retagging to correct for undesirable outcomes
The Performance setup
  Audience, projector + screen, 2 computers + 2 monitors, speakers

Video of the Performance

Future
  Improved interface for tagging, tech. design and performance
  Live tweaking of shots' characteristics
  Better tagging: automatic and manual
  Integrate music - how can this be done uniquely
Consumer version
Pre- and Post- production automated

Acknowledgements

Posted by kurt at 10:02 AM | Comments (0)

March 14, 2005

GDC2005

I don't regret missing GDC this year, that said I enjoyed reading the transcript of Satoru Iwata's talk:

We call these standards the four “I”s. First, is it truly innovative—something different from what has come before? Second, is it intuitive? Does control of the game, and the direction of gameplay, seem natural? Third, is it inviting? Do you want to spend time in this world? And finally, how does it measure up in terms of interface? Can the player connect in new ways?

Full article here.

and also the recount of this year's developer's challenge:

Wright envisioned that the agent could be sold on USB memory sticks, in order to cleverly "backdoor" the program to unsuspecting customers. "USB Emily," as Wright dubbed the agent, would then interact with the user via IM, e-mail, and pop-up messages. USB Emily might snoop into the user's programs and documents in order to find keywords to comment upon or send poems about. Over time, the user would "slowly bootstrap a relationship with her."

Full article here.

If only Nintendo and Will Wright could truly lead the industry into an era of innovative and expressive games... wonder if there is a DS Sims game in the future?

Posted by kurt at 9:57 PM | Comments (2)

March 2, 2005

100% Legal Software

I have no idea if movieadvanced.com is a quality movie download service, but this seal really makes me feel safe:

legal.jpg

Posted by kurt at 6:15 PM | Comments (0)