Player Experience and Goals:
The goal of “world of world” for visitors is to let them experience the unpredictables of life. The visitors would meet unexpected things happens as the result of actions from other level of worlds. Also, they would found they themselves sometimes have the magic power to control.
The “sample” world of world is a circulate system includes three main levels of worlds and several “side worlds”. When a player enters one world, he can tell which world he is in, but it takes time to figure out which level that world is at. When more than one players enters the “world of world”, they are not able to know which world their friends are in, they also could not see or talk to each other. However, they can communicate by applying the rules among these worlds. Once they understand the system, the experience began to become more fun.
The players could be assigned to several tasks that they need to finish with other people in other worlds. Thus they first need to make sure each other gets a clear idea of the system. To clarify it, the players would try something out (for example, throw a stone), and analyses what happens following. They have to be sensitive to the changes of the environment. Then they may need to create their own way to communicate with each other. After all of these prework, players could begin their main task.
Definition of the Atlas:
Players would get:
1. Three maps of the main worlds.
These give the players basic idea of the structures of the worlds. However, to understand the whole system, they have to try out and create their own map of mechanics of the system.
2. A list of DON NOT DO actions.
As any existed programs, this system also has some infinite loop that users may not want to try. Also there are actions would lead to no result (null function). So visitors will get a list of actions that may lead to these kinds of situation.
3. A guide of resources.
To help the visitors survive in this system, they could get a detailed list of all the resources in the whole system.
As the design document, there will be a guidebook of how things are related and work in this system. The book may be not available to players.