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CTIN532 Tasks and Visual Style

For a playable prototype, the portion of my world system will be three related worlds. Tasks that I plan to present of “world of world” will be:

1. The maps of three worlds.
As there are three related worlds that visitors can get access to, I will draw three geographic maps, which indicate the arrangement, environment, resources of each world.

2. The instructions of related actions.
This is the core mechanic behind this world system. Things related in different worlds are sharing the same moment and the fact that an action is done. Although I’d like the players to try around and figure out their list, a detailed official list is essential for reference and give out hints.

3. A list of DO NOT DO.
As this system also has some infinite loops and null functions, there will be a list of actions that visitors are not suggested to try.

4. Prototype.
This prototype would be an installation that gives player some idea of how this world system works.

5. A walk-through
As the prototype may only indicate one situation that happens in the world, a walk-through could allow players gen better sense of the mechanic behind this world system.

Visual Style

I would keep the idea that each player could only be in and see one world, and he has to find ways to communicate with other two invisible worlds. The style would be mysterious and Fairy tale-like.

I tried to find some pictures are like my world system, and got to a artist called Su Hsin-Tian, whose cyclical space paintings are very interesting:


Space within space

http://www.flickr.com/photos/cyclicspace/510652727/

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This page contains a single entry from the blog posted on October 22, 2008 11:16 PM.

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