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CTIN 532 World Declaration


1.Name it: World of world.

Description: This is a world with many “mini” controllers. There are worlds in one world, and this “one world” as well as other worlds belongs to (not only geographically) a bigger world. That means, the worlds in different levels affect and even control each other.

Genre: surrealism

Media: game/interactive narrative

2. Place it:

It’s hard to define the external boundaries for this world system. The boundaries of each single world differ depend on the nature of it. For example, the boundaries of the flower world are the edges of every petal of it.

The external and internal forces are both “control”. The main world, if define one, itself is a normal world, the difference between it and our real world is the self-adjustment is faster. Besides that, more outer effects as well as interactions are happened.

3. Define your audience.

It could be a first-person perspective (to the world is third-person perspective) as an explorer who enters this world system, or the audience could considers himself/herself as part of the world—a controller.

As a visitor, the audience can explore how the world system works, how each world affects and controls each other. As a controller (one world), the player could play god for other worlds, and found mysteries happens on his/her world because of chain reactions.

4. Motivation

I am fascinated by the butterfly effect, and thinking about what if all the effects happen in real time instead of long term. Also, I am always curious about what the “boundaries” of our world. Where is this whole universe is in. If everything happens from a dense and hot state, where was it? If nothing was outside it, what is “nothing” then?

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