August 15, 2004
301 Moved Permanently
FYI: I've withdrawn from this program to persue my projects in an environment better suited to my needs.
I'm sure I'll see everyone around. You can find me online at random($foo).
June 24, 2004
INDUCE considered harmful
Ernest Miller has been following the new INDUCE Act over at his Corante blog The Importance of... closely recently (see also: Copyfight, Shoot people but don't share files with them).
Interestingly (and unfortunately), I've found that the troubling IP trends, and IP issues in general is often given very little consideration by my artistic peers. Throughout my first person encounters with otherwise bright and creative individuals, I've primarily encountered extremely naive or misguided, underdeveloped, and unconcerned attitudes towards the concepts, origins, and implications of both intellectual property and IP policy.
Granted, it's slightly abstract, but when your livelihood (and these days, your very freedoms) are so deeply intertwined and dependent upon the subject matter...
Maybe as a species/culture/society we just aren't up the level of criticality and discourse required. At the crossroads of technology, creativity, and freedom, however, we collectively sit on the knife's edge all the same.
June 09, 2004
MSRDE04
Well, our project isn't going to Redmond. Congrats to the chosen team.
Also, congrats to all the Speck team members, who put in a lot of work on a great design expo project. I'm proud of what we accomplished, the methodologies that we used, and the presentation we gave.
I'm very happy with our adherence to the spirit and letter of the design guidelines, the set of deliverables we had, and the answer we came up w/ for this year's question: How can we design our communication tools to better reflect the different levels of closeness/trust in relationships?
.
Related:
May 07, 2004
Priced to Move
- Nomad Expert Technician System - MSRP $3995 - w/ built in wifi, running Windows CE, 800x600px 60Hz, monochrome red (specs). I'll break my piggy bank open as soon as the color version hits.
Lots of interesting hardware at affordable prices coming down the pipe. (See also this Forbes article which lists a number of other products: Wearable Wireless Displays Are In Sight).
Fun Things To Do Next Year
If you paid full price for each and every one of these, you'd come in at about $10K.
| Date | Conference | Price | Att |
|---|---|---|---|
| May 12-14 | E3 2004 (expo) Los Angeles, CA |
$50 | Yes |
| May 17-22 | WWW 2004 New York, NY |
$995 | No |
| Jun 12-13 | LayerOne Los Angeles, CA |
$50 | Yes |
| Jun 20-22 | JA-SIG Denver Denver, CO |
$300 | Yes |
| Jun 24-25 | Supernova Santa Clara, CA |
$1595 | No |
| Jul 9-11 | HOPE 5 New York, NY |
$50 | Yes |
| Jul 14-16 | IV04 London, England |
~$750 | No |
| Jul 16 | WebVisions 2004 Portland, OR |
$75 | Maybe |
| Jul 21-23 | Digital Design World 2004 Seattle, WA |
$795 | No |
| Jul 26-30 | OSCON 2004 Portland, OR |
$1490 | Yes |
| Aug 9-13 | Hypertext 2004 Santa Cruz, CA |
?? | Maybe |
| Aug 10-12 | SIGGRAPH 2004 Los Angeles, CA |
$825 | Maybe |
| Aug 16-19 | User Experience Week 2004 Washington, DC |
$1,695 | Maybe |
| Aug 23-27 | READ_ME 2004 Århus, Denmark |
Free | Low |
| Aug 30-Sep 6 | Burning Man Black Rock City |
$250 | Maybe |
| Sep 2-7 | Ars Electronica Linz, Austria |
~$200? | V Low |
| ~Oct | RESFEST 2004 Los Angeles, CA |
~$120 | V High |
| Oct 21-24 | Pop!Tech 2004 Camden, Maine |
$1695 | V Low |
| Feb | TED 2005 Monterey, CA |
Haha | Haha |
| ~Feb | ETECH 2005 ??, ?? |
~$1000 | V High |
| ~Feb | CodeCon 2005 San Fransisco, CA |
~$100 | High |
| Mar 11-15 | SXSWi 2005 Austin, TX |
~$250 | V High |
| Apr 2-7 | CHI 2005 Portland, OR |
~$600 | Maybe |
| ~Apr | Gel 2005 New York, NY |
~$500 | Maybe |
Project: keep track of interesting (free/cheap) academic events on campus and surrounding area (UCLA, UCI, Stanford), organize calendar w/ Art and Music events.
May 02, 2004
crunch
Still crunching, trying to catch up on things. Too easily distracted by shiny things.
Not my primary area of interest, but probably useful for classmates interested in game-world type development
- Blender 2.33 Re-enables Game Engine - check out what people have been doing with it.
- 3DEngines.net and Python3D are great places to start to see what's out there; Pygame if you want to do 2D
April 15, 2004
A Manifesto for A Manifesto for Collaborative Tools
A Manifesto for Collaborative Tools
This essay is a manifesto about software for collaboration -- why the world's future depends on it, why the current crop of tools isn't good enough, and what programmers can and must do about it.
TODO: Cross-reference with CTWR 518 final project.
See also (earlier):
(misc thoughts: link object, extend class w/ propertis/methods for finding, caching relationships [google, technorati, popdex, blogdex, et al], metadata; think: what should be one click away? what can be generated automatically? integration w/ existing workflow, link stacks)
April 06, 2004
Awww
"Marriage is the act of making public what is written in two people's hearts."
March 26, 2004
Some GDC Pics
Here are some shots from GDC. Maybe more as I have time:
March 06, 2004
User Testing
Focus group went well this week. The Cool Ranch Pepsi is a hit!

March 04, 2004
Movieoke!
Apparently something that came out of New York, but seems like it'd be a perfect match in LA.
Movieoke - A form of entertainment in which a person acts out scenes from a movie while a silent version of the movie plays in the background.
March 03, 2004
USC Digital Connections
As part of the university's Communications Critical Pathway initiative, Todd Richmond, USC Annenberg Center for Communication, has been pushing for increased collaboration/information exchange by using distributed publishing and aggregation w/ RSS/XML. They've launched a USC Digital Connections Portal and an aggregation site at weblogs.usc.edu.
For more information on what they're doing, see their about page and white papers.
February 24, 2004
February 08, 2004
First Post
Like Andrew before him, Erin has just made a thoughtful first post to his blog.
At some point, I will have to gather and expound on my own thoughts on hypermedia. Ted Nelson's quote is definitely one that I very much like, for a variety of reasons:
Intertwingularity is not generally acknowledged, people keep pretending they can make things deeply hierarchical, categorizable and sequential when they can't. Everything is deeply intertwingled.
Semi-Interesting Things to do with an IM Division Website™
A combination of publication, community, and kb features. For future reference:
- Unified userspace, authN/authZ
- Fine grained authZ, semi-perm, pubsub
- Int/ext announcements (see above)
- Events, meetings
- List of courses, links to course sites, semester blog posts (aggregated)
- Project/thesis/concept/publication repository
- Shared KSpace
- Collab workspaces
- Discussion space
- Annotations
- BB/'wall' functionality
- Presence
- Profiles/Bios; stud, res, fac, staff
- Aggr/display/link/mining tools
Not a very organized list, a lot of overlap; nothing that hasn't been done before (but nothing that's done all of it as well as I've imagined). More thoughts as they flit through.
February 01, 2004
Extra-curricular Priorities
I've realized that my todo-list is in need of some rearrangement. Moving up on my list:
- Distributed Social Software - beginning documenting, diagramming and coding proof of concepts; work on XMPP xml/rdf interchange, transitive trust models, content-based hashing, id/key exchange
- pubsub - working on event and microcontent pubsub tests; mod_pubsub, iCal, CAP
- RT KB - working on better bookmark, blog management; JSRS, del.icio.us, mozdb
- Looking at other on-campus programs/initiatives; IML, IMSC, ICT, etc
Things that have been taking up time but will soon be moving off my plate:
- Classes for IM/Animation study group; taught intro to programming the previous week, will be teaching UNIX basics/tricks this week; this will be the last session I'm teaching, although I may help out on the C/OpenGL classes
- CNTV-IMD server and blog maintenance, updates; I've been working on this since no one else has, however, perhaps this should move down on my priority list, at least until I work on my own blog and I believe there are other people who can take up slack
January 18, 2004
Better than TunA?
/. is reporting on a new device called the Aireo, a $300 device with built in wi-fi and fm tx... If we could get devkits, it'd be interesting to develop a publically available TunA-like patch...
January 17, 2004
First new feature...
Put up an initial version of a 'last updated' blogroll on the main page. I moved it out of MT so that it's updated dynamically. TODO:
- Option to order statically
- Storing said viewing option in a cookie
- Updated since last visited highlighting via cookies
Also, in the interest of leaving no child behind, I'm processing my main blog's RSS feed, displaying the last ten entries on the right side.
January 15, 2004
Second Semester
Now that I've had my first week of class (a much more sane schedule this semester), some first impressions:
- CTWR 518, Introduction to Interactive Writing, Peggy Weil - This class will be split into three main blocks: hypertext fiction, games, AI/bots. The approach thus far seems to be exploring/analyzing/understanding interactive writing as a function of structure. Should be interesting.
- CTIN 511, Interactive Media Seminar, Scott Fisher - this semester the seminar will be about bringing in speakers to talk. Scott wants us to post comments attached to the speaker announcements. Perhaps using something like Rotisserie, or at the very least installing MTThreadedComments might be a good idea for substantive commenting.
- CTCS 564, Seminar in Digital Game Studies, Tracy Fullerton - an unavoidable scheduling conflict meant missing the first half of class today, but the part that I did attend was fun. We played a hilariously bad game of Werewolf and then talked about gaming in general. So far I'm liking Tracy's approach.
So there you have it, I'm looking forward to the upcoming classes, and also to be able to have enough time to commit time to work, class, and my other projects. It'll still be rough, but hopefully something possible to do and still get some sleep.
Also, from some colleagues' comments, it looks like this will be the second semester I've dodged (well, time-shifted at least) a bullet as I won't be taking the Interactive Animation class this semester.
January 14, 2004
New Year
Not a lot of posting going on here towards the end of the last semester. Mostly a product of lack of time/interesting stuff going on in the IMD program. I survived the first semester, and am looking forward to a significantly better schedule this fall. As a result of improved schedule, there are a few things that I plan on working on for the IMD site. I've pretty much inherited both the server and site by default, and now that I'll have some time to work on it, I've committed to getting some (hopefully) interesting things up and running in the coming months:
- Calendar Sharing - I've been mulling over the problem of calendar sharing (pubsub) and iCal integration over the past couple of months. I'll be trying to implement a workable (80%) solution... More elaboration on my main blog soon
- MT work - installing some plugins (SmartyPants comes to mind) and also working on multi-blog aggregation. I'm currently converging toward the idea of using categories for aggregation, although there'll need to be more specificity of for memberships in classes
- KB - nebulous plans for working on a KM tool. Will probably spill over as a summer project
Personal projects for this specific blog is to figure out a good way of comment aggregation (shouldn't be too hard), and possibility experimenting with some blogrolling/presence tools/integration. Also, setting up Mimerdesk and integrating authentication might be interesting...
| Sun | Mon | Tue | Wed | Thu | Fri | Sat |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | 30 | 31 |
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
October 2003
September 2003
July 2003
INDUCE considered harmful
MSRDE04
Priced to Move
Fun Things To Do Next Year
crunch
A Manifesto for A Manifesto for Collaborative Tools
Awww
Some GDC Pics
User Testing
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