ARGs as an educational tool.
When Worlds Collide: An Augmented Reality Check
by Matt Villano
Researchers are ramping up traditional MUVEs, developing games that require students to uncover solutions in spaces where the real mingles with the virtual.
NOAH PATEL REMEMBERS the first time aliens descended on his math class at Thomas A. Edison Middle School in Brighton, MA.
The extraterrestrial buggers showed up unannounced, and Patel's students had to figure out why. Armed with handheld computers, teams of determined students set out to the school's football field to meet the intruders face-to-face. The computers, preprogrammed with specific GPS coordinates, revealed various clues via text, video, and audio as students wandered over particular spots on the field. Over the course of an hour, the students pieced together viable theories on why the Green Meanies were there.
"We were provided with a 'CIA' briefing talking about the suspicious landing that had taken place," Patel says. "We told the students they were going to be a part of very important research with Harvard and MIT, and that there were only a handful of kids worldwide who would have this opportunity."
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