January 10, 2007

CES 2007 - Stereoscopic News Items

http://sev.prnewswire.com/computer-electronics/20070108/SFM12808012007-1.html
The stereoscopic Head Mounted Display (HMD) prototypes that will be displayed in the Company's suite are based on a dual 1920 x 1080p imager solution and intended to address the fast growing 3-D near to eye display market. SpatiaLight believes that these are the first HMD products to have 1920 x 1080p resolution to be publicly demonstrated. These HMD "glasses" will be used primarily for personal display applications such as computer monitors, PC gaming displays and private movie viewing. Head Mounted Display products represent a rapidly growing segment of the consumer electronics sector. SpatiaLight's design partner is a Korean based consumer electronics company that will not be disclosed at this time.

http://www.digitimes.com/displays/a20070109PR207.html
The company is showing a 32-inch display with 3D technology. The 3D Olevia 532H is equipped with Arisawa Manufacturing Company's Xpol 3D optical material that enables both normal 2D and stereoscopic 3D content to be displayed on the screen, depending on the consumer's preference.

http://sev.prnewswire.com/computer-electronics/20070108/NYM23408012007-1.html
Additional DLP innovations, including the integration of a 3D display mode, will be demonstrated by multiple DLP HDTV customers at CES. Due to the speed of the DLP technology, true stereoscopic high definition 3D is possible for an immersive gaming experience. TI is working with select customers to integrate 3D imaging in future DLP HDTV models.

http://www.gadgetell.com/2007/01/headplay-to-demo-their-personal-cinema-system-design/
The Viewer, proudly designed by she-she human factor design company IDEO, is a headset that simulates a 52 in. screen with resolution up to 1024×768, projecting identical images to both eyes via a single LCoS display.

http://www.hometoys.com/news.php4?section=view&id=19376535
42-inch LCD 3D Monitor – LG’s first true 3D monitor uses a lenticular 3D filter that provides auto-stereoscopic images, allowing viewers to experience dynamic true 3D Display without wearing special glasses. It displays more natural 3D display images since it uses 25 different perspective views to display the one image. The more perspective views used, the more true to life the images a 3D monitor can display.

http://www.dailytech.com/article.aspx?newsid=5632
Philips’ 3D displays, using “WOWvx” technology, deliver 3D effects without the need for special glasses or filters. These professional displays aimed at use inside shopping malls, casinos, restaurants and museums where the 3D displays are used as a differentiator, immediately grabbing the attention of the visitor.

Posted by mbolas at 4:25 PM | Comments (0)

Look Ma, No Hands

Gamasutra mention of our recent Microsoft Research grant to study the support of CS education through the use of immersive and body-based interfaces.

The Gaming in Computer Science RFP sought proposals which addressed the creation and assessment of laboratory exercises using a game theme or motif, and which were suitable for use in introductory computer science courses that teach fundamental programming concepts and techniques.

The proposal is now posted on our department wiki under the projects section. Thanks Anthony for asking. (Jan 10)

Posted by mbolas at 12:49 AM | Comments (1)