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September 21, 2006

TEDDY

has anyone else heard about this modeling program? Draw in 2D, it renders it out in 3D

http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm

September 6, 2006

Idea the Second: Zombie Nation

On September 6th, 20XX, a plague was released in key areas of each country, infecting 98% of the population that had reached puberty and leaving those who had not completely uninfected. This plague, nicknamed the Gray Death, was a wasting disease. Victims of the Gray Death initally suffered only from a nagging cough and the chills. Over the course of anywhere from 3-5 days, the victim's skin took on an ashen-tone, any wounds they got wouldn't heal, and nothing would satisfy their hunger.
No adults, no one alive that was older than 12, no one able to respond to a completely unexpected threat... the deceased victims of the Gray Death rose from the grave. Those that fell victim to the vicious bite of the Grays (as they have been called) became infected themselves, dying in a few days after initial infection and rising a few days later to swell the ranks of the undead.

18 years later, the survivors of the Gray Death and the horrors that followed have developed their own mini societies... some have flourished, and some are struggling. The constant fight to ward off famine, disease, and the remaining Grays is more than some can handle. Finding the right place to begin anew requires someplace isolated, easily defended, and capable of sustaining a society one way or another.

This is the state of the country. Due to failing communications and the lack of people who knew how to fix it, no one knows the state of the rest of the world. My plan is to craft an area, probably san francisco and nearby suburbs, as well as the bay. I'd use the current status of that area as a starting point, with changes (in most cases, drastic changes) that reflect how the area would be affected by the events described above.

September 5, 2006

My Junk

With my first attempt at describing the contents of my person last week, I merely related them to me. Taking a step back and using my junk as a sample of the society in which I live as a whole, I can see some trends that lead me to certain conclusions.
My collection of entertainment-related items describes a society that is constantly seeking pleasure over knowledge. There’s nothing to be gained by playing a portable game system or by watching a DVD about a super-hero porn spoof other than the moments of enjoyment that accompany each activity. No one is going to walk away from playing Resident Evil DS thinking that they learned something and becoming a better person for it. While an argument could be made for novels, that they can be seen as both for entertainment and learning, the novel in my possession is purely entertainment. HP Lovecraft wrote “weird fiction,” in essence, sci-fi without much in the way of science.
The number of different forms of identification that I had on me (everything from two student ids from different schools to a library card) shows a society that requires identification for many different circumstances, but is fractured enough to not have a universal ID that would cover everything.
The abundance of fast food receipts in my wallet describes a society that values speed and convenience over health when it comes to food, while the casualness of the clothing shows a society that doesn’t care about its outward appearance (and we all know how true that is). The lack of any form of tradable currency while instead having two methods of virtual currency shows a society that has faith in a completely ethereal form of tender, that they can only take the word of a machine that the tender is valid and transfers ownership thereof appropriately.
In summation, a fractured society, faithfully trading streams of data for currency, focused on entertainment and proving one’s identity, that doesn’t care about eating healthy or dressing stylishly.