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Fold It!

If this is for real, then we all just got served. Hard.


Foldit (or is it Fold It! ?) turns protein folding into a game. Protein folding, as in Folding@Home, as in a computationally hard problem that was most cost effective to solve with distributed computing. Distributed human computing, like Amazon's mechanical turk, has long been hailed as a great way to solve computationally hard problems that people might just be able to "do," like image recognition or OCR proof-reading via CAPTCHA. That it is now wrapped up in a game, and a supposedly fun one at that, is a massive leap forward.

I'm withholding judgment until I can play it, but if it works as advertised, then two questions may be answered:
1) Can games can be used as a wrapper for computationally hard tasks which have real-world significance? This will depend on the popularity of Foldit to prove out its "fun," and will be a triumphant vindication of "serious" games.
2) Is human distributed computing more efficient than brute-force distributed computing? I doubt there is a control group of computers running similar folding problems concurrently, so this will depend on an analytic evaluation and some time to gather data.

Either way, this is tremendously exciting.

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This page contains a single entry from the blog posted on May 8, 2008 5:23 PM.

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