October 23, 2009

Wellness Partners Pilot Study Now Recruiting!

Wellness Partners is a collaborative research project about exercise habits and perceived wellness designed by the USC School of Cinematic Arts, Keck School of Medicine, and School of Social Work. The study is coordinated through a partnership with USC's Center for Work & Family Life.

You are invited to help us test a newly developed intervention by participating in very brief activities via the Internet and/or mobile phone over the period of 10 weeks. We will also be taking in-person physical measurements (height and weight) and asking you to answer questions online.

As a token of our appreciation, you may receive up to $45 for participating in the study.

Your participation is voluntary and any information collected during the study will be kept confidential.

Support for this study is provided by a grant from the
Robert Wood Johnson Foundation.

If you have additional questions please read the
Frequently Asked Questions

If you are interested, please email:
WPSTUDY-L@USC.EDU
Phone: 310-933-6648

October 9, 2009

Why you should care about electronic health records if you're an interactive media designer

I just came from a very lively conference hosted at USC, the 3rd Annual Body Computing Conference. I have been there since the beginning. The room is still mostly full of doctors and business people, but more and more designers and creative people are showing up. This year I was a panelist in a panel that was titled "Body Computing and New Businesses: Non-traditional Businesses and Approaches to Networked Medicine". The moderator, James Mault, director of Microsoft Health Solutions renamed it to "DISRUPTION". I have been disrupting this conference since it started and I am glad to say it has been appreciated.

Continue reading "Why you should care about electronic health records if you're an interactive media designer" »

CTIN 492L Experimental Game Topics "Health & Interactive Media"

(following Peter Brinson's example, I am shamelessly promoting my class)

Preliminary Syllabus Outline*

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draft syllabus

CTIN492L - Experimental Game Topics (TTh 5-6.50pm - with serious coffee break...)
Instructor: Marientina Gotsis

Overview. This course will prepare students for designing interactive media-based health “interventions”, such as sensor-based games on mobile platforms. We will review priority health areas in the US health system, as well as emerging markets and technologies, key topics in public health, behavior, neuroscience and social networks. Students will be mentored through project case studies in focused areas (e.g., obesity, autism, cancer, rehabilitation). Students will be given the opportunity to generate ideas, design and playtest paper and digital prototypes in their area of interest, as well as randomly picked topics during lab exercises. Assignments will be individual and group-based.

Goal. The goal of the course is to increase student awareness of healthcare challenges from individuals to groups and communities, cultivate design empathy from multiple perspectives (consumer, patient, health professional, designer, engineer) and foster a spirit of understanding toward collaborative design. Whereas pure entertainment may focus more on the player experience rather than the message, health interactives require equal consideration to both user/player and message. Students will be challenged to think beyond pure entertainment and understand holistic issues of design that take into account the user/players’ overall mental and physical health, environmental factors, social networks, and scalability issues, as well as the economics that govern healthcare issues. Students will be required to communicate issues based on their diverse perspectives in order to help identify stakeholder interests in health interactives.

Structure. The class will spend the initial part of the semester understanding key concepts, reviewing current literature and evaluating prior art in this area. The class will also cover basic skills in prototyping, playtesting, study design and evaluation. The class will create a series of small prototype exercises from which to draw ideas and experience for individual and group projects. During the final half of the semester, the class will work together in groups to design, playtest, and produce, one or more class projects depending on class size and expertise.

NO PREREQUISITES REQUIRED.
BOTH GRADUATE AND UNDERGRADUATES ELIGIBLE FOR CREDIT.

* The course will be quite different from last year - focused more on hands on design and critique/discussion with an eclectic readings list reviewing special topics in design, health, behavior, technology, and interactive media including games (no book). Many thanks to the students who helped us pilot this class last semester. Suggestions very welcome so long as you're honest but nice :)

September 18, 2009

IMD Study Seeks Participants!

Social Motivation Adaptive Reality Treatment Games (SMART-Games) is a research project for improving social competence in children.

We invite your child to help us test an innovative game and game controller designed for children ages 6-12.

Your child’s participation is requested for a play session that will last 30-60 minutes at USC’s Electronic Arts Game Innovation Lab.

As a token of our appreciation, your family will receive a gift certificate for $15 from a major retailer. Parking can be made available at no cost.

Your participation is voluntary and any information collected during the study will be kept confidential.

The study is collaboration between USC’s School of Cinematic Arts and UCLA’s Center for Autism Research and Treatments.

If you are interested, please email:
mgotsis@cinema.usc.edu


September 9, 2009

Games, Virtual Reality, and the Pursuit of Happiness

Some shameless self-promotion because as we say in my little country, "if you don't praise your own house, it will come tumbling down and crush you..."

New article - hadn't published in some time so this is important to me.
Games, Virtual Reality, and the Pursuit of Happiness

You can download it free if you are an IEEE subscriber or go through the USC library logon first.

June 29, 2009

Wellness Partners is recruiting beta testers!

We're looking for pairs ages 25-44 to start! Please forward widely!

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WP-M wishes you a Happy 4th of July!


December 12, 2008

Wellness Partners needs Playtesters now!

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Wellness Partners is a networked activity diary and casual game that will launch in prototype mode for a pilot clinical study on Valentine's Day 2009. This study is sponsored by the Robert Wood Johnson Foundation.

We need your help! I am looking for pairs of people ages 18-65 who can play together for 7-10 days (or longer up to January 1, 2009) and give us feedback on the current version which doesn't have a lot of game depth yet. We have lots of things planned for a January playtest, but need a first pass now while we're still planning to make sure we're on the right track!

Testers will be asked to send a daily report of their experience with the prototype, bugs, ideas, suggestions, things they hate and love about it, etc.

If you are interested, please email marientina [at] yahoo [dot] com ASAP with your email, the name and email of your play partner and your ages. This is an informal playtest - your information will not be published in any way.

October 19, 2008

Games for Health Course - Spring 2009

A timely offering. Register now!

Preliminary course syllabus HERE

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Preliminary course syllabus HERE

September 24, 2008

Wellness Partners Survey

Our project needs your help!

6 questions, 1 minute of your time.
Seeking raw emotional response to a graphic.

Fill out this survey:
http://www.surveymonkey.com/s.aspx?sm=Ph9uMZ1AOpFSnVF_2ftm2hug_3d_3d

September 21, 2008

3D Film Takes Center Stage

Techno pundits and industry experts at the Intel Developer Forum (IDF), held in August were hailing 3D films as the next big thing.

At the forum, animation supremo and CEO of DreamWorks Jeffery Katzenberg, said 3D filmmaking was the "greatest innovation to occur in the movie business in 70 years."

http://www.cnn.com/2008/TECH/09/12/future.cinema/index.html


Et par le pouvoir d'un mot
Je recommence ma vie
Je suis né(e) pour te connaître
Pour te nommer

Liberté.
-Paul Eluard

My personal site is at: www.marientina.com