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HW03 - GoldenEye 007 for N64 by Michaela Morris

GoldenEye 007
screenshots007.jpg

Gameplay Footage: http://www.youtube.com/watch?v=52ub7tffQJw

I really don’t play that many First Person Shooters because I feel like the gameplay gets stale and I get tired of shooting endless amounts of enemies after a while. However, if one FPS sticks out in my mind it’s definitely Goldeneye for the Nintendo 64. I like Goldeneye 007 the best out of any First Person Shooter because I feel like they really got the gameplay right, but that aside, the GUI elements are more simple than many games I’ve ever played. It only displays the information you absolutely need to know when you need to know. Ammo when you need to know, shields and health when you’re in combat. Instead of cluttering my screen, I can focus on the game at hand and trust that it will tell me what I need to know when I need to know it.

Wireframe:
wireframe007.jpg

Wireframe Breakdown:

1. Health - When you are being shot at, this pops up to tell you how much you are being injured.

2. Shield - Also only pops up if you are being shot at, lets you know the status of your shield.

3. Ammo - Tells you how many bullets/ammunition you have left of whatever weapon you are firing.

I think what makes me really like this game is the really simple GUI element. It just gives me enough information - not too much.

Comments (1)

Brian Abrams [TypeKey Profile Page]:

GoldenEye used to be my favorite FPS as well. I actually went back and played it this weekend, and I never truly noticed that the GUI elements are kept hidden until necessary. I think that was a pretty revolutionary thing for the time it came out (correct me if I'm wrong, or if there was some game that had done this before). Good analysis for both people who chose Goldeneye.

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