April 13, 2003

WAP and WML

Well, I am now officially WAP enabled! For those of you with a mobile phone and a WAP connection, my new WAP page address is...

http://www.jimdrewes.com/~kenyon/wap_index.wml

I would greatly appreciate it if those who have the capability could test it for me. It would be mighty nice to know the differences between phones and browsers and such. I am mostly concerned about images at the moment.

Learning WML (Wireless Mark Up Language) has been rather interesting. It's easier than J2ME but definitely a lot more stubborn that HTML. It is very similar, but there are a lot of little things that can go wrong a lot easier. Oh well, I hope to produce some good stuff with it along with some xml scripting too. Let me know if you are interested!

So I have gotten part of the game "Discovery 3051" up onto the WAP site, but unfortuneatly, many people are having problems browsing to it. Apparently the T68i's are getting there, but most everyone without one is. After a lively discussion about the game today in Interactive Writing class, I figure I have two choices. Make the game more narrative and more in depth with characters and story, or scale it back and forget a story and just make it a scavenger hunt (without pictures of course). My main issue is doing the work, since I am not very well versed in Java. I really want a final, tangible, product to show to people. If I had my way, I would do this all in J2ME, but I have neither the skill set, time or patience to learn it. Plus I like wml, and I think there is potential between that and some of the server side xml scripts that can be used with it. More as I get it going.

Posted by Mike at April 13, 2003 12:58 AM

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