Some sketches and artwork that I have been putting together for this game I want to do. Haven't decided yet whether I would like/could incorporate the 360 degree camera, but it always seems to be in the back of my mind. The following is a 3 page PDF with the Roadmap layout of the game, the fov (FOV) the player has and two of the made up suits of cards that I am using to "simulate" gameplay.
It is important that the FOV stays in that beautiful (but not mine of course) style of hand-drawn/graphite picture on yellowed paprus. I think this might add a nice touch to the game. I may need to spend some more time with those, or just have an animator/artist help me out. I think if I spent the time, I might be able to pull it off though.
The card simulation is almost complete, I have to iron out a few more bugs, but here is the gist.
6 players ONLY right now. Assign each player a suit (six total). Take a standard deck of cards and pull the 7 through 10s out. Keep the J, Q and K cards as well as ACES (they count as ones) and 2 through 6. If you have them done (hehehe), pull in the second two suits I made up, shells and moons, and seperate them accordingly, as above.
Shuffle the number cards you have together, then deal 3 out to each player. Shuffle the remaining and place two in each section of the town, should be twelve spots. Take the face cards you seperated earlier and deal 3 of those out to each player, these are the Truth/Liar/Maybe cards K, J and Q respectively (trumps). You shouldn't have any left. Players take turns looking for clues, only taking 2 extra cards total. The trading can take place during and after looking for clues, but only 2 trades are allowed per person. After all bartering is done the accusations start (or tricks like in spades). The first person to go would be whoever, play then goes to the left. The accusations are made by saying "club did it!" and then the next person to the left plays and they can either agree or disagree, depending on their strategy. A couple of rules, just like in spades, is that they have to agree if they have similar evidence. Also, the rank of the evidence (#) is obviously most incriminating the higher it gets. ACES are low in this game though, so the highest is a king. Obviously, the idea is to NOT win tricks, as the person who has the most "evidence" against them at the end LOSES. In this way the case is solved, sorta, but adds for replay ability in that; if you drop a suit and play with five, then things should go pretty smoothly. I haven't quite worked that out yet, may or may not work. I know there is a big hole somewhere, and I think that it might be in the number of cards available, I may not have enough, or too few. Hmmm....
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