So that people can see what I have actually been doing, here are a few screenshots of level 1 and of my test level for clownerstrike. Anybody who shows up to the Wednesday seminar will be able to actually play with it, as well as level 2 (hopefully).

This image is from the demo level that I put together. Notice the ladder unit with the chain attached? That geometry was made in Maya and imported into the engine. The physics chain or rope at the top behaves correctly according to the properties set. Proof of concept.

A view from directly above the circus floor, at the apex of the circus cone tent looking straight down.

An in progress look at Unreal Editor with all the physics geometry of level 1.
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