http://www.youtube.com/watch?v=yr-lQZzevwA
The first time I played Doom was a long time after it came out…like over 10 years after. I was already experienced in first person shooters and I noticed some things in this one I liked. I felt the game still had the same basic elements of modern shooters that made them fun even though it was dated. Running around, collecting supplies, aiming, firing at the right time, and getting a satisfying result. The aim didn’t really have a vertical axis, the player couldn’t crouch, and the amount of guns was 7, listed on the interface. However, it DID take about 2 seconds for my computer to load start, a minute to learn, a catchy soundtrack that got me pumped up, and although low quality, I felt the graphics and sound were expressive, appropriate and satisfying enough for me.
I also really liked the emoticon character appearing in the interface, which I don’t see in many other FPS games. It really made the moments intense when my guy’s face was covered in blood, gritting his teeth and I fought of hordes of demons with a machine gun. It gave me more of a cinematic image of being able to see both my character dramatically defending himself and the enemies charging forward at the same time. In addition, it loaded on my computer in like 2 seconds, and took about a minute to understand how to play.
WIREFRAME:
1. Relevant messages/items picked up, objectives, etc.
2. Ammo: The current amount of ammunition you have for the equipped gun.
3. Health: Percentage health remaining out of 100%
4. Arms: The current guns in your inventory, labeled by numbers.
5. Character: A visual representation of your character’s facial expression, complete with blood when he is injured and expressions when hurt or firing guns.
6. Armor: The percentage of armor for your character. Similar to health.
7. Keys: The keys you have collected within the level, usually colored card keys.
8. The amount of ammunition you have for all guns listed by gun.
9. Visual representation of your currently equipped weapon.