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October 2008 Archives

October 6, 2008

hw-04 by Kane

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1. HEALTH: Robot Icon with color indication of damage to specific body parts, total percentage health overload below icon.
2. THRUSTER: Green bar, lights up glowing blue as it fills up.
3. WEAPON: Weapon icon with ammunition number listed below icon.
4. OVERHEAT: A glowing box around the outside of the radar and thruster icons that glows red when character is overheating.
5. RADAR: A square radar screen with enemies indicated by green triangles. An animated picture of the pilot can be seen behind the radar, and reacts to various stimuli in the game.
6. RETICLE: Aiming reticle indicated the targeted enemies.

October 27, 2008

HW06 Pirate Game

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An extreme simplicity was stressed in this interface and game design. There is no text of any kind and only a single button and aiming cursor. The cannon shifts, the wick burns down when the player orders the cannon to fire.

The ladder is a simple button that when activated the player runs to the upper deck. Audio clues (orders from your Pirate Captain) also cue the player in their appropriate action. The boat also shifts during the gameplay action.

About October 2008

This page contains all entries posted to Michael Kane in October 2008. They are listed from oldest to newest.

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