Mad Libs Part II
Original: I am designing a game based off of time mechanics because I want to find out how to
demonstrate principals of paradox in order to help the player experience theories not grounded in this reality.
New: : I am designing a game based off of time mechanics because I want to find out how to
demonstrate principals of paradox in order to help the player experience theories not grounded in this reality along with FUN.
2) Name THREE potential outside advisors.
I am not going to name anybody here because I haven’t officially asked them yet, however most likely they will sign on.
However, a loftier goal would be to have some industry professional on the project that can make sure the abstract ideas are still coherent to the average casual player. Someone maybe that knows nothing of games.
3) Define your audience(s).
Casual Gamers, that don’t have time for 70+ hour epic games. Players that are interested in a quick play experience with “new” ideas.