« Processing and Bezier curves | Main | Processing HW: »

Luke Moloney

Backchannel after the jump:

[18:13] justinallynhall: aw
[18:13] justinallynhall: he could talk about a lot of interesting things, I'll bet
[18:16] Hokyman164: oooh Pascal!
[18:16] justinallynhall: canadian army
[18:16] Hokyman164: I used that for Comp Sci AP!
[18:16] Hokyman164: btw who's gj?
[18:16] okamilink: powerglove modding
[18:17] ThTruffleShuffle: http://en.wikipedia.org/wiki/Power_Glove
[18:18] ThTruffleShuffle: independence-itis
[18:19] justinallynhall: has any recent 511 speaker spoken whilst standing up?
[18:21] marientina: we need some juicier trivia
[18:21] ThTruffleShuffle: layer section: http://www.users.globalnet.co.uk/~bevhome/rayforcerev.htm
[18:23] Aaron4281: POC = proof of concept
[18:23] Hokyman164: the wikipedia entry isn't entirely correct regarding Sierra.
[18:23] Hokyman164: Sierra On-Line was an actual company. Sierra Studios or Sierra Entertainment is just a brand-name.
[18:23] Hokyman164: the real publisher is Vivendi Games.
[18:24] ThTruffleShuffle: one day turnaround
[18:24] ThTruffleShuffle: from pitch to check
[18:25] ThTruffleShuffle: 3 months advance of royalties = $150,000
[18:25] marientina: canadian?
[18:25] ThTruffleShuffle: probably
[18:26] justinallynhall: not
[18:26] justinallynhall: negociating with a US company in Bellevue
[18:26] ThTruffleShuffle: even though it's in vancouver?
[18:27] justinallynhall: shrug
[18:27] justinallynhall: "friggit"
[18:27] ThTruffleShuffle: frigate?
[18:28] Hardcoremoogles: has joined the chat
[18:29] ThTruffleShuffle: 14 month projection turned into 28 months
[18:29] ThTruffleShuffle: and ~$3 million dollars
[18:33] ThTruffleShuffle: storytelling through animatics
[18:33] ThTruffleShuffle: animatic = storyboarding
[18:34] justinallynhall: http://www.metacritic.com/games/platforms/pc/homeworld?q=homeworld
[18:34] Hokyman164: <3 producers
[18:34] ThTruffleShuffle: yes == motley crue?
[18:35] nkymut: http://www.progarchives.com/Progressive_rock_discography_BAND.asp?band_id=105
[18:36] Aaron4281: whoa
[18:36] Aaron4281: looks like F-Zero GX
[18:36] Hokyman164: does look anime-ish
[18:37] justinallynhall: nakayama - you like Yes?
[18:38] ThTruffleShuffle: here's a link to the Yes mp3
[18:38] ThTruffleShuffle: http://www.3ddownloads.com/relicnews/mp3
[18:39] Aaron4281: we should listen to it when he finishes his talk and the credits roll
[18:40] Hokyman164: is this a positive description of the guy?
[18:41] justinallynhall: I just read a charitable reconsideration of the Web 1.0 Bubble in the Wall Street Journal
[18:41] ThTruffleShuffle: link?
[18:41] justinallynhall: saying that an average number of companies actually survived
[18:41] Hokyman164: yes I read your email.
[18:42] Hokyman164: 20% survived based on smaller companies staying in business due to successfully playing to their niches.
[18:42] justinallynhall: Mike - I think it's subscription online
[18:42] justinallynhall: yeah!
[18:42] justinallynhall: that's right Josh
[18:42] ThTruffleShuffle: bugmenot
[18:46] ThTruffleShuffle: sold 1.5 million units but didn't make a lot of moneu
[18:46] ThTruffleShuffle: *money
[18:47] Hokyman164: I can relate to that....
[18:48] ThTruffleShuffle: complaints about Vivendi-era sierra are relatively commonplace, iirc
[18:48] ThTruffleShuffle: half-life was published by them, and Valve got burned so badly that they developed Steam as a result
[18:48] Hokyman164: they're more professional now than they ever have been afaik. but they're still having trouble.
[18:48] Hokyman164: bungling things with valve is part of the trouble part.
[18:49] michaelnaimark: has left the chat
[18:49] justinallynhall: a very recent game from relic that is more highly reviewed than Homeworld: http://www.metacritic.com/games/platforms/pc/companyofheroes
[18:49] Hokyman164: they also lost another huge developer about a year ago after releasing a popular game
[18:51] Aaron4281: yea its weird tho
[18:51] Aaron4281: company of heroes seems to out of step with homeworld
[18:51] Aaron4281: i never would've imagined a ww2 game coming from relic
[18:51] Hokyman164: I think they're just THQ's rts arm now
[18:52] ThTruffleShuffle: the mythical man month
[18:52] ThTruffleShuffle: by Fred Brooks
[18:52] justinallynhall: http://en.wikipedia.org/wiki/The_Mythical_Man-Month
[18:52] ujmiii: has joined the chat
[18:52] justinallynhall: The Mythical Man-Month
[18:52] justinallynhall:
Assigning more programmers to a project running behind schedule will make it even later, due to the time required for the new programmers to learn about the project, and the increased communications overhead.
[18:53] ThTruffleShuffle: ramp-up time
[18:54] ThTruffleShuffle: darn, someone already has somethingorother.com
[18:55] ThTruffleShuffle: producers are necessary for games, from the beginning
[18:57] justinallynhall: talking out his arse
[18:57] Hokyman164: Would he ever consider going back into games?
[18:57] justinallynhall: grumpy about dotcom
[18:57] ThTruffleShuffle: chief of customer realization
[18:58] ThTruffleShuffle: game projects can get long, with a fair turnover at the end
[18:58] ThTruffleShuffle: people want to change things up
[18:58] ThTruffleShuffle: down-time between titles is good as well
[19:01] Hokyman164: how does better get cheaper?!?!?!
[19:04] justinallynhall: there's always a race that disappears! wow
[19:04] justinallynhall: FASA
[19:04] justinallynhall: Homeworld
[19:04] ThTruffleShuffle: like the ancients in stargate?
[19:05] ThTruffleShuffle: freeform camera was difficult to reconcile with the proposed terrain
[19:05] ThTruffleShuffle: ultimately, they discarded terrain
[19:10] ThTruffleShuffle: Computer Graphics Practice and Principle
[19:10] ThTruffleShuffle: Foley & Van Dam
[19:10] Hokyman164: not everyone does programming here...
[19:10] justinallynhall: http://www.amazon.com/Computer-Graphics-Principles-Practice-2nd/dp/0201848406
[19:11] Aaron4281: everyone ought to
[19:12] Hokyman164: everyone ought to learn how to fly a NASA shuttle?
[19:12] Aaron4281: umm... if they are going to be an astronaut, sure
[19:12] ThTruffleShuffle: hahaha
[19:12] Hokyman164: or how about become a lion tamer!
[19:12] Aaron4281: if you are going to be an MFA in interactive media, you should be able to make interactive media
[19:13] Aaron4281: not just tell someone else how to make it for you
[19:13] Hokyman164: making interactive media does not equate to programming things.
[19:13] Aaron4281: its almost always a part of the recipe
[19:13] Hokyman164: there's plenty of ways to make interactive media without knowing how to program.
[19:14] Aaron4281: whatever dude. stop making excuses for yourself!
[19:14] Hokyman164: stop being a progammer snob.
[19:14] marientina: take it offline
[19:14] Aaron4281: i said my piece :-*
[19:16] ThTruffleShuffle: teamwork is as much a part of rampup time as the tools
[19:17] justinallynhall: aaron mocks non-programmers in the IMD
[19:17] justinallynhall: "placement"
[19:17] Hokyman164: there are people like that here?
[19:17] justinallynhall: dating service for students
[19:17] Hokyman164: COUGH
[19:18] justinallynhall: you need a date josh?
[19:18] Hokyman164: by next semester yep
[19:18] justinallynhall: http://www.okcupid.com/
[19:19] ThTruffleShuffle: intern slave labour
[19:20] ThTruffleShuffle: outsourcing is a reality in games
[19:21] ThTruffleShuffle: Australia is a good place to work in games?
[19:21] ThTruffleShuffle: did he say that they are subsidized?
[19:21] Aaron4281: hmm
[19:21] mtuters@mac.com: has joined the chat
[19:22] Aaron4281: i think you'd hear about more australian game studios if they were
[19:22] ThTruffleShuffle: the french government just announced that they would partially subsidize french games studios
[19:22] ThTruffleShuffle: in the same manner that they support cinema
[19:23] Aaron4281: it wasn't quite subsidizing though
[19:23] Aaron4281: more like tax breaks, right?
[19:23] okamilink: They said they'd protect Ubi back when EA was buying, right?
[19:23] ThTruffleShuffle: i don't know. i didn't have time to read the article, only the headlines
[19:23] justinallynhall: AP is reporting that Webb has won the Virginia Senate race
[19:23] ThTruffleShuffle: dude, they announced that hours ago
[19:24] Aaron4281: WOOHOO
[19:24] Aaron4281: does that mean that they won't ask for a recount?
[19:24] justinallynhall: buck fush
[19:24] ThTruffleShuffle: the opponent still hasn't conceded
[19:24] Aaron4281: because the margin was small enough according to VA law
[19:24] ThTruffleShuffle: sounds like it
[19:25] ThTruffleShuffle: programming principles over technical skills
[19:27] ThTruffleShuffle: looking for a demo of some sort
[19:27] ThTruffleShuffle: or demo reel
[19:29] ThTruffleShuffle: uniqueness should be apparent
[19:30] ThTruffleShuffle: compatibility with the overall team
[19:31] Hokyman164: has left the chat
[19:33] ThTruffleShuffle: ways to get rich developing computer games:
[19:34] ThTruffleShuffle: work hard and climb the ladder
[19:34] ThTruffleShuffle: make great games and live off the royalties
[19:35] justinallynhall: THQ reveals price paid for RTS developer Relic Entertainment
[19:35] justinallynhall: In a recent filing with the American Securities & Exchange Commission, the publisher noted that it paid $6 million to Relic's owners during the April to June quarter, with another $4 million due over the next two years.
[19:35] ThTruffleShuffle: multi-game deals are a bad idea
[19:35] ThTruffleShuffle: get the team together before you start the studio
[19:36] okamilink: Ocarina of Time got 5 red stars... or gold stars, i don't remember how they formatted it.
[19:37] ThTruffleShuffle: making games today is completely different today
[19:37] ThTruffleShuffle: $800,000 dollars was a huge budget in 94
[19:38] Aaron4281: yea but he made Homeworld in 96-97
[19:39] ThTruffleShuffle: he ran though those too quickly for me to transcribe
[19:40] Aaron4281: now there are distribution models in place for smaller games to get on next-gen consoles
[19:40] Aaron4281: so there is something to be said for that too
[19:40] ThTruffleShuffle: that does not necessarily negate all of the problems though
[19:41] ThTruffleShuffle: you still need good programmers
[19:41] Aaron4281: yea of course
[19:41] ThTruffleShuffle: it does increase exposure and distribution
[19:41] Aaron4281: but Jenova Chen's thesis game from this year is going to be avaliable on ps3 in a week or so
[19:41] Aaron4281: and that is thanks to the newly evolving distro model
[19:41] Aaron4281: couldn't have happened before
[19:42] ThTruffleShuffle: not so: look at red orchestra
[19:42] ThTruffleShuffle: they got a multi-million dollar deal out of the mod scene
[19:42] Aaron4281: yea... thats a totally different context
[19:42] ThTruffleShuffle: same as counterstrike
[19:42] Aaron4281: those are mods, with relatively large internet-coordinated teams
[19:42] Aaron4281: jenova made his game with one other guy
[19:43] ThTruffleShuffle: counterstrike was originally 3 people
[19:43] okamilink: well, the game that's coming out on PS3 isn't made with one other guy
[19:43] Aaron4281: right, but not too many more
[19:43] okamilink: i agree that there are new avenues opening up but in many ways it seems similar to older days, too
[19:44] okamilink: so a bit like getting back to where it was before
[19:44] Aaron4281: maybe so in terms of scale
[19:44] justinallynhall: alex garden is a serial entrepeneur
[19:44] justinallynhall: started his first company as a teen
[19:44] Aaron4281: but before, there was no xbox marketplace or whatever sony's thing will be called
[19:44] justinallynhall: has started multiple companies since then
[19:44] Aaron4281: and even though there are a lot of things to get through, to get your game on one of those
[19:45] Aaron4281: its still a big deal that it even exists
[19:45] Aaron4281: it kinda means that if your little flash game gets dugg 5000 times, you might get a pitch meeting
[19:45] ThTruffleShuffle: designing the game for testability will reduce testing in the end
[19:49] ThTruffleShuffle: two-day weekends tend to become one day weekends
[19:50] ThTruffleShuffle: keep feature creep in check...RJ
[19:50] okamilink: I kept it well in check, thanks.
[19:50] ThTruffleShuffle: Microsoft project is not as good as excel
[19:50] okamilink: (ahaha)
[19:53] okamilink: I like economics.
[19:54] justinallynhall: I am 2/3rds of the way to having an understanding of fine arts
[19:54] marientina: 2/3rds?
[19:54] marientina: that is not possible
[19:54] marientina: you're never supposed to geta full understanding
[19:55] marientina: and if you say you do you're full of crap
[19:55] Aaron4281: take it offline
[19:55] marientina: you just like having the last word aaron
[19:55] marientina: no matter what that is
[19:55] Aaron4281: just giving you a taste of your own tylenol3
[19:56] justinallynhall: aaron's last word is usually "poo on you"
[19:56] Aaron4281: justin's last word is "bmdw"
[19:56] ThTruffleShuffle: that is a phrase, not a word
[19:56] Aaron4281: ask him what that stands for
[19:56] justinallynhall: scott, have you been to SIGGRAPH?
[19:57] marientina: scott is not typing
[19:58] ujmiii: has left the chat
[19:58] ujmiii: has joined the chat
[19:58] marientina: justin could disseminate his 2/3 arts understanding to luke perhaps
[19:58] Aaron4281: haha
[19:59] justinallynhall: I need instructional materials to help me marientina!
[19:59] marientina: not that poster
[20:00] ujmiii: you all are hilarious. there's nothing like viewing the back channel without being there
[20:00] marientina: feel better jack!
[20:00] justinallynhall: aw
[20:00] ujmiii: working on it.

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

About

This page contains a single entry from the blog posted on November 8, 2006 8:01 PM.

The previous post in this blog was Processing and Bezier curves.

The next post in this blog is Processing HW:.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31