1. An area of interest you've identified.
a synthesis of style and customization
2. A couple of questions (stated in the form of a question) and opportunities suggested by your area of interest. What do you (or a potential viewer) want or need to know about this area?
How does the story progression and gameplay get conveyed to the player *interactively*
How does the world respond to player interactions?
What does the player take away from the player experience?
3. Identify a method or process that can be used to explore your question.
prototyping?
4. One to three actual topics or subjects that address your interests/questions. (Not ‘a game’ or ‘experience’ or ‘interactive film,’ find a subject/setting/character/narrative.
morality/humanity
the Great Depression
5. Pair your topics with a genre and an audience: Not just "a game" but the type of game and the type of player you envision. (Expert? General? Student? Adult? Child? Casual? Obsessed? Fan? Animal, Mineral, Vegetable?)
As of right now, a game aimed at the subset of players who enjoy "high" art as well as the hardcore game experience
6. Commit to a term (participant, viewer, player, reader, user, audience) that you will use throughout the project. (If you feel this is restrictive, or want more than one term, this is the place to state your view, the important part is to begin to define, and address, your reader.)
The term for the person who receives the experience of this project is "player"