July 18, 2009

Welcome First Years!

Hello First Years, Welcome to the BLOGOSPHERE!

I feel the following may thematically sum up your experience here:

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That is, this is the beginning of your adventure time! (Click picture or hit the jump for video.)

Update: Behind most of the things I like there's a story about an interesting artist. Here is "Adventure Time's" creator's website.

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July 14, 2009

First Batch of Breath Screen Shots

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July 13, 2009

FIGHT ON - IGF 2010

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I cannot stress how important it is to get your work showcased outside of the USC community. The IGF is the best way.

FIGHT ON!

(Also, I have chosen the shirtless man version of the IGF logo due to comical value. Sorry Erik!)

July 12, 2009

WHO DO YOU THINK I AM???

In case you never met me, or didn't take the time to get to know me, I'll let you know that my favorite thing of all time is Gurren Lagann:

Why do I love Gurren Lagann? Because it was the first time I saw someone put my spirit into a work of fiction. When faced with the impossible task, the infinitely powerful force, the enemy that lords over everyone like a king telling us what our limitations are, and asked if I would give up the only response is:

WHO THE HELL DO YOU THINK I AM?!?!

Now I have some work to do... I may not be posting for a bit, but I think it will be worth it!

July 6, 2009

Sergei Rachmaninoff

I don't really have a game this works with, but I want to keep the link:

Bad Ass Pianist Sergei Rachmaninoff's Piano Concerto no 2 Op. 18 Moderato!

'Nuff Said.

Wanted: Artist who can explain sky art.

Basically, skies, cities, and terrain represent a huge part of the setting for a game about affecting a society. I'm looking for anyone who can explain how to make a 3D game version of the following environment. (Basically its a "sky box" question that has a lot to do with palette.)

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July 4, 2009

He's Beginning to Belive

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July 2, 2009

The Mighty Atom

Kotaku's article inspired me to post about one of my favorite heroes:

Astro Boy's sharp insights about human nature combined with his intellect, power, and a general sense of discrimination about his uniqueness make for a compelling show. Black and white somehow seems more fitting, though I may feel that way because I saw the black and white version first.

Doing an IP crossover justice is a formidable design challenge, but a worthwhile one. The cost of failure is only a mediocre work. I hope this game meets its mark!

July 1, 2009

Broken but slightly interesting.

Debugging screenshot:

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June 30, 2009

GOTW - Grow Game

This time a classic fun flash game, "Grow Game." I replayed this recently because of the narrative structure. You can play the game and watch an interesting story unfold in many different ways without feeling personally at fault for bad endings because the middle sections are completed by autonomous agents. The "AI" is simply an animation, but if it were procedurally controlled... well, its an interesting thought.

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