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November 2008 Archives

November 2, 2008

Scalable Multi-Threaded Game Engines

My undergraduate senior thesis is now up at the University of Rochester's research site.


partition.png

That image sums up the research in a lot of ways, click the picture to download the thesis, or continue reading for a summary of the intro and conclusion.

Continue reading "Scalable Multi-Threaded Game Engines" »

November 8, 2008

"Graphical Demo" of the Week - DRIVEY

This time we have a non game of the week. It is only a "Graphical Demo," however the visual style is interesting and overall the work has an attractive feel. Mark Pursey, the game's designer, offers some thoughts about design and prior art on the distribution website.

Drivey.png


Studio: http://drivey.com/

Format: Mark Pursey's "Jujuscript." 1 Player.

Core Mechanic: Drive

Control: Arrow Keys / AI.

Interface: Debug Menu

Continue reading ""Graphical Demo" of the Week - DRIVEY" »

November 17, 2008

Informal Playtesting

If anyone is willing to help out, we are looking to have playtests for our IGF submission game "Kid the World Saver"

KWS.png

Anyone who is interested, please let me know a few times you are free in the next two weeks and we'll see if we can make one of those times work. Just e-mail mlsilver [AT] usc (DOT) edu. Even if you can only do a few minutes worth of playing we'd appreciate it.

About November 2008

This page contains all entries posted to Michael Silverman in November 2008. They are listed from oldest to newest.

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