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April 2009 Archives

April 1, 2009

GDC

I learned quite a bit from GDC, I guess sometimes the hardest things to learn are the things that would make you a bit sadder if they were true. It wasn't too hard for me to accept the fact that publishers don't really need to play a game to tell what its worth. I kind of knew that was true already. The other thing is some of the realities of the IGF. You probably can't get into the student competition if your game is in flash. You probably can't get into the main competition if your demo dosn't run in 1080p mode. Actually at this point if your demo doesn't run on a console you are probably SOL on the main. The last part is perhaps the worst. In certain circles, the way you get your idea to work is more important than the final product. That one was perhaps the saddest truth I had to accept at this conference.

However, I'm excited to get any chance to learn. Considering what I want to do with my life I'll have to be quite tough. I've said I will make games that change the industry... in fact that declaration of war was the title of my statement of purpose here at USC. I remain just as declarative as ever on that one. The fact is that that statement sums up the indie spirit and the war continues as strong as ever.

April 19, 2009

3D is too hard?

Pretty good graphics in this 1993 offering.

April 26, 2009

Night Aesthetics


Will.i.am "She's a Star" music video from nabil elderkin on Vimeo

I wanted to keep a link to this video here to remember the way they use light. While I was watching it I realized how different aesthetically this video is from both Tracy's "The Night Journey" and Tyler Glaiel's "Closure." The similarities and differences are interesting to think about.

Via Nabil Elderkin: http://nabilelderkin.com/

About April 2009

This page contains all entries posted to Michael Silverman in April 2009. They are listed from oldest to newest.

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