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Game Of The Week Archives

June 30, 2009

GOTW - Grow Game

This time a classic fun flash game, "Grow Game." I replayed this recently because of the narrative structure. You can play the game and watch an interesting story unfold in many different ways without feeling personally at fault for bad endings because the middle sections are completed by autonomous agents. The "AI" is simply an animation, but if it were procedurally controlled... well, its an interesting thought.

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June 21, 2009

GOTW A-Train

This GOTW is in honor of father's day. One of my earlier gaming memories was playing "A-Train" with my dad back on our old machine. It was published in the states in 1992, but it was first released even further back in Japan under the title: "A Ressha de Ikou" -> "Take the A-Train"

ATRAIN.jpg

(Image and facts via Wikipedia) You can get the game to run on a DOS emulator, and I recommend it. It still holds its own as a well designed piece.


Studio: Artdink

Format: PC, 1 Player, DOS - Emulator version here.

Core Mechanic: Build and operate a railroad which indirectly causes urban growth.

Control: 3rd person isometric via HUD.

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May 20, 2009

GOTW - nanosmiles

This week we have an indirect control shooter. This game was part of the "Sense of Wonder" night at the most recent Tokyo Game Show. (USC also had 2 games there. Represent.)


nano.jpg

Creator: "Dong"

Format: PC, 1 Player, Download/Unzip

Core Mechanic: Avoid/Indirectly command attackers.

Control: Arrow keys move your ship, attackers follow. X dashes. Z creates a lock on circle/ stops attackers from following. Attackers shoot locked on enemies.

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May 12, 2009

GOTW - Brain Pipe

Resurrecting "Game of the Week," I'll talk about 2009 IGF winner of excellence in audio "Brainpipe:"

Studio: Digital Eel

Format: PC, 1 Player, Download/Install

Core Mechanic: Fly through space (on rails), Avoid or Collect

Control: Mouse look. Click to slow.

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November 8, 2008

"Graphical Demo" of the Week - DRIVEY

This time we have a non game of the week. It is only a "Graphical Demo," however the visual style is interesting and overall the work has an attractive feel. Mark Pursey, the game's designer, offers some thoughts about design and prior art on the distribution website.

Drivey.png


Studio: http://drivey.com/

Format: Mark Pursey's "Jujuscript." 1 Player.

Core Mechanic: Drive

Control: Arrow Keys / AI.

Interface: Debug Menu

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October 26, 2008

Game of the Week - TUMIKI Fighters

This time we have a classic Kenta Cho title. He puts out mostly Galaga type arcade shooters.


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Studio: ABA Games

Format: OpenGL, 1 Player, Windows.

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October 12, 2008

Game of the Week - FISHY

I'd like to showcase a cool game I found on the web known as "FISHY." It represents quite a few study halls worth of "work" back in high school. It is simple and quite compelling.


fishy.png

Studio: http://www.xgenstudios.com/

Format: Flash, 1 Player, Browser.

Core Mechanic: 1) Decide: Bigger or Smaller. 2) Avoid or Collide.

Control: Arrow Keys.

Interface: Minimal. Score Meter, and Fish Eaten Meter.

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About Game Of The Week

This page contains an archive of all entries posted to Michael Silverman in the Game Of The Week category. They are listed from newest to oldest.

Breath is the previous category.

Kid The World Saver is the next category.

Many more can be found on the main index page or by looking through the archives.

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